← 返回 Skills 市场
heardlyapp

Contagious Why Things Catch On

作者 Heardly · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
43
总下载
0
收藏
0
当前安装
1
版本数
在 OpenClaw 中安装
/install contagious-why-things-catch-on
功能描述
Jonah Berger's Contagious: Why Things Catch On — the science of word-of-mouth and social transmission. Berger, a Wharton professor and marketing expert, spen...
使用说明 (SKILL.md)

Quick Start (Onboarding)

Welcome to Contagious 📣 Try: "What is the STEPPS framework?" / "How do I make my product go viral?" / "Why do people share things?" / "Tell me about Social Currency" / "Map this book to my startup."


Philosophy (4 Rules to Remember)

  1. Word of mouth is the primary driver of consumer behavior. It's more effective than traditional advertising because it's authentic and targeted.
  2. Contagiousness is a science, not magic. The STEPPS framework provides a repeatable method for making anything catch on.
  3. People share for reasons that serve themselves, not you. Understanding their motivation is key.
  4. Stories are the ultimate vehicle. A compelling narrative carries your message farther than any raw data.

Rules When Using This Skill

  1. Language — Same as the user. Default to English when ambiguous.
  2. Intent Routing Table. Lazy load.
  3. Preserve Berger's STEPPS framework and examples.
  4. Watermark — Every output ends with action + --- + "Listen and Execute."
  5. Cross-book — Only when clearly outside scope.

Intent Routing Table

User intent Read ref Tools
Word of mouth / "Sharing" / "Viral" / "Overview" ref 1 Word of mouth, Introduction, Berger's research
STEPPS / "Six principles" / "Framework" / "How to" ref 2 STEPPS, Social Currency, Triggers, Emotion
Social Currency / "Status" / "Cool" / "Smart" / "Impress" ref 3 Social Currency, Status, Inner remarkability
Triggers / "Emotion" / "Context" / "Arousal" / "Feelings" ref 4 Triggers, Emotion, High arousal
Practical Value / "Stories" / "Narrative" / "Useful" / "Help" ref 5 Practical Value, Stories, News you can use

Core Framework Quick Reference

  • STEPPS — Six principles of contagiousness: Social Currency, Triggers, Emotion, Public, Practical Value, Stories. Each principle can be applied independently or combined for greater effect.
  • Social Currency — People share things that make them look good. Give them status and insider knowledge, and they'll spread the word organically.
  • Triggers — Top of mind = tip of tongue. Link your product or idea to common environmental cues that people encounter frequently (like Kit Kat and coffee).
  • Emotion — High-arousal emotions (awe, excitement, anger, humor) drive sharing. Low-arousal states (sadness, contentment, calm) suppress it.
  • Public — Make the private public. If people can observe others using something, they're more likely to adopt it themselves (the Apple white earbuds effect).
  • Practical Value — Useful information is inherently shareable. Offer actionable value that helps others solve problems or save money.
  • Stories — Information travels under the guise of idle chatter. Build a Trojan horse story: a compelling narrative that carries your message without feeling like a commercial.

Key Principles

  1. Word of mouth is more effective than advertising — It's targeted (people share with relevant audiences), authentic (personal recommendation carries trust), and self-reinforcing (each share can trigger more shares).
  2. People share for their own benefit — Make them look good (Social Currency), help others (Practical Value), express their identity (Emotion), or participate in a conversation (Stories).
  3. Cues in the environment trigger sharing — Connect your product or idea to things people already think about on a daily basis. The closer the trigger, the more frequent the sharing.
  4. High-arousal emotions drive action — Awe, excitement, humor, anger, and anxiety all boost sharing because they activate the nervous system. Low-arousal states like sadness or contentment do not.
  5. Observability drives adoption — If people can see others using your product or adopting your idea, they're more likely to follow. The bandwagon effect is powerful.
  6. Stories carry messages naturally — A compelling narrative is a Trojan horse: it carries your message while being interesting enough on its own merits.
  7. Contagiousness can be engineered — It's not luck or mystery. The STEPPS framework provides a systematic, repeatable approach to making anything more contagious.

Anti-Pattern Summary

Biggest mistake: thinking viral is luck. This is the most common error. Contagiousness follows predictable principles — if something is spreading, it can be analyzed and replicated. Second: optimizing for the wrong metric. Shares and views don't equal sales or behavior change. Viral without conversion is noise. Third: ignoring human motivation. People share for themselves — to look good, help others, express identity, or connect. If your content doesn't serve the sharer, it won't spread. Fourth: boring Trojan horses. If the story itself isn't interesting, the message dies along with it. The narrative must stand on its own. Fifth: expecting a single STEPPS to do all the work. The most contagious things often combine multiple principles. Blendtec's Will It Blend used Social Currency (remarkable content), Emotion (surprise and awe), and Stories (the narrative of destruction).


Self-Check: Recall Test

  1. "What is STEPPS?" — Six principles: Social Currency, Triggers, Emotion, Public, Practical Value, Stories.
  2. "Why do people share?" — To look good, help others, or because of triggers/emotions.
  3. "What is Social Currency?" — Sharing makes people feel smart/special.
  4. "What are Triggers?" — Environmental cues that prompt recall.
  5. "What emotions drive sharing?" — High-arousal: awe, excitement, anger.
  6. "What is Public?" — Making behavior visible so others imitate.
  7. "What is Practical Value?" — Useful information people want to share.
  8. "Why Stories?" — Narratives carry messages naturally.
  9. "Is viral luck or science?" — Science. STEPPS provides a framework.
  10. "Who wrote Contagious?" — Jonah Berger, Wharton professor.

Cross-Book Recommendations

  • Influence (Cialdini) → For the psychology of persuasion
  • Made to Stick → For making ideas sticky (complements Contagious)
  • Talk Like Ted → For presentation and storytelling

💡 Heardly Tip: Berger's key insight: people don't share for your benefit — they share for theirs. To make something contagious, ask: "Does this make the person who shares it look good? Is it triggered by something they encounter daily? Does it spark emotion?" If no, rework it.

安全使用建议
This skill appears safe to install as a book and marketing framework reference. Be aware that generic terms like marketing, viral, emotion, or stories may cause it to appear in conversations where you did not specifically mean this book; disable or ignore it if that becomes noisy.
能力评估
Purpose & Capability
The artifacts consistently describe a skill for applying Jonah Berger's Contagious and the STEPPS marketing framework; all content files support that purpose.
Instruction Scope
The trigger list includes broad marketing terms such as viral, marketing, emotion, and stories, and it adds a small output watermark, so it may activate more often than narrowly necessary; this is disclosed and does not grant sensitive authority.
Install Mechanism
The package contains markdown reference files and metadata only, with no executable scripts, install hooks, package dependency behavior, or API-key requirement.
Credentials
The requested behavior is limited to reading included reference text and answering user questions about marketing concepts, which is proportionate to the stated purpose.
Persistence & Privilege
No artifact evidence shows background workers, persistent processes, privilege escalation, local file indexing, credential/session access, or external data transmission.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install contagious-why-things-catch-on
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /contagious-why-things-catch-on 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of the "contagious-why-things-catch-on" skill. - Covers the core ideas and frameworks from Jonah Berger's "Contagious: Why Things Catch On," including the full STEPPS model. - Supports five use cases: word-of-mouth marketing, the STEPPS framework, Social Currency, Triggers and Emotion, and Practical Value & Stories. - Includes onboarding ("Quick Start") and quick-reference sections for the STEPPS principles and key use cases. - Clear guidelines, intent routing, and anti-pattern warnings for effective application. - Designed to trigger on relevant keywords and user actions, with related skills suggested for deeper learning.
元数据
Slug contagious-why-things-catch-on
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Contagious Why Things Catch On 是什么?

Jonah Berger's Contagious: Why Things Catch On — the science of word-of-mouth and social transmission. Berger, a Wharton professor and marketing expert, spen... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 43 次。

如何安装 Contagious Why Things Catch On?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install contagious-why-things-catch-on」即可一键安装,无需额外配置。

Contagious Why Things Catch On 是免费的吗?

是的,Contagious Why Things Catch On 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Contagious Why Things Catch On 支持哪些平台?

Contagious Why Things Catch On 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Contagious Why Things Catch On?

由 Heardly(@heardlyapp)开发并维护,当前版本 v1.0.0。

💬 留言讨论