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civ6lib

作者 wu-uk · GitHub ↗ · v0.1.0 · MIT-0
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在 OpenClaw 中安装
/install civ6-adjacency-optimizer-civ6lib
功能描述
Civilization 6 district mechanics library. Use when working with district placement validation, adjacency bonus calculations, or understanding Civ6 game rules.
使用说明 (SKILL.md)

Understanding Civ6 District Mechanics

Complete reference for Civilization 6 district placement and adjacency bonus systems (Gathering Storm).

Modules

  • placement_rules.py - District placement validation rules
  • adjacency_rules.py - Adjacency bonus calculation engine

For hex grid utilities (neighbors, distance, etc.), use the hex-grid-spatial skill or import from src.hex_utils.

Usage

from civ6lib import (
    # Placement
    DistrictType, Tile, PlacementRules, get_placement_rules,
    validate_district_count, validate_district_uniqueness,
    # Adjacency
    AdjacencyCalculator, get_adjacency_calculator,
)

# Validate a placement
rules = get_placement_rules(tiles, city_center=(21, 13), population=7)
result = rules.validate_placement(DistrictType.CAMPUS, 21, 14, {})
if result.valid:
    print("Valid placement!")

# Calculate adjacency bonus
calculator = get_adjacency_calculator(tiles)
total, per_district = calculator.calculate_total_adjacency(placements)

Part 1: Placement Rules

City Placement Rules

Minimum Distance Between Cities

Condition Min Distance Tiles Between
Same landmass 4 tiles 3 tiles
Different landmasses 3 tiles 2 tiles

Invalid Settlement Tiles

  • Water (Coast, Ocean, Lake)
  • Mountains
  • Natural Wonders

Note on City Center Features

Settling a City Center on a tile with Geothermal Fissure or Luxury/Strategic Resources preserves them (they remain and provide adjacency bonuses to nearby districts). Districts cannot be placed on these tiles.

District Placement Rules

Universal Rules (All Districts)

Rule Description
Distance Within 3 tiles of City Center
Mountains Cannot place
Natural Wonders Cannot place
Strategic Resources Cannot place (Iron, Horses, Niter, Coal, Oil, Aluminum, Uranium)
Luxury Resources Cannot place
Existing District Cannot place on occupied tile
Bonus Resources CAN place (resource destroyed)
Woods/Rainforest/Marsh CAN place (feature destroyed)

District-Specific Rules

District Special Requirement
Harbor Must be on Coast/Lake, adjacent to land
Water Park Must be on Coast/Lake, adjacent to land
Aerodrome Must be on flat land
Spaceport Must be on flat land
Encampment NOT adjacent to City Center
Preserve NOT adjacent to City Center
Aqueduct Adjacent to City Center AND fresh water (Mountain, River, Lake, Oasis)
Dam On Floodplains, river crosses 2+ edges

District Limits

Population Formula

max_specialty_districts = 1 + floor((population - 1) / 3)
Population Max Districts
1-3 1
4-6 2
7-9 3
10-12 4

Non-Specialty Districts (Don't Count)

These can be built regardless of population limit:

  • Aqueduct / Bath
  • Neighborhood / Mbanza
  • Canal
  • Dam
  • Spaceport

Uniqueness Rules

Rule Districts
ONE per city Campus, Holy Site, Theater Square, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Water Park, Encampment, Aerodrome, Preserve
Multiple per city Neighborhood
ONE per civilization Government Plaza, Diplomatic Quarter

Part 2: Adjacency Bonus Rules

Critical Rule: Minor Bonus Calculation

Each +0.5 type is floored SEPARATELY, then summed!

WRONG:
  IZ with 1 Mine + 1 Lumber Mill + 1 District
  = floor(3/2) = 1  ❌

CORRECT:
  Mine: floor(1/2) = 0
  Lumber Mill: floor(1/2) = 0
  District: floor(1/2) = 0
  TOTAL = 0  ✓

Adjacency Rules by District

Campus (+Science)

Bonus Source
+2 each Geothermal Fissure, Reef
+1 each Mountain
+0.5 each Rainforest (floor separately)
+0.5 each District (floor separately)

Holy Site (+Faith)

Bonus Source
+2 each Natural Wonder
+1 each Mountain
+0.5 each Woods (floor separately)
+0.5 each District (floor separately)

Theater Square (+Culture)

Bonus Source
+2 each Wonder (built wonder)
+2 each Entertainment Complex, Water Park
+0.5 each District (floor separately)

Commercial Hub (+Gold)

Bonus Source
+2 If tile is ON a river (binary!)
+2 each Adjacent Harbor
+0.5 each District (floor separately)

Harbor (+Gold)

Bonus Source
+2 each Adjacent City Center
+1 each Coastal Resource (Fish, Crabs, Whales, Pearls)
+0.5 each District (floor separately)

Industrial Zone (+Production)

Bonus Source
+2 each Aqueduct, Dam, Canal
+1 each Quarry, Strategic Resource
+0.5 each Mine (floor separately)
+0.5 each Lumber Mill (floor separately)
+0.5 each District (floor separately)

Districts with NO adjacency bonuses

  • Entertainment Complex
  • Water Park
  • Encampment
  • Aerodrome
  • Spaceport
  • Government Plaza
  • Preserve

Government Plaza Adjacency Bonus

Government Plaza gives +1 adjacency bonus to adjacent specialty districts.

Districts that benefit when adjacent to Government Plaza:

  • Campus (+1)
  • Holy Site (+1)
  • Theater Square (+1)
  • Commercial Hub (+1)
  • Harbor (+1)
  • Industrial Zone (+1)

Note: Government Plaza also counts toward the +0.5 per district minor bonus.

Districts That Count for "+0.5 per District"

Counts: Campus, Holy Site, Theater Square, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Water Park, Encampment, Aerodrome, Spaceport, Government Plaza, Diplomatic Quarter, Preserve, City Center, Aqueduct, Dam, Canal, Neighborhood

Destruction Effects

Placing ANY district destroys:

  • Woods (FEATURE_FOREST)
  • Rainforest (FEATURE_JUNGLE)
  • Marsh (FEATURE_MARSH)
  • Bonus Resources

This affects OTHER districts' adjacency!


Key Classes

DistrictType (Enum)

All district types: CAMPUS, HOLY_SITE, THEATER_SQUARE, COMMERCIAL_HUB, HARBOR, INDUSTRIAL_ZONE, etc.

Tile (Dataclass)

Represents a map tile with terrain, features, resources, rivers.

PlacementRules

Validates district placements against all game rules.

AdjacencyCalculator

Calculates adjacency bonuses based on surrounding tiles and districts.


Quick Validation Checklist

  1. Is tile within 3 of city center?
  2. Is tile NOT a mountain/natural wonder?
  3. Is tile NOT a strategic/luxury resource?
  4. Is tile unoccupied?
  5. Does district meet special requirements?
  6. Does city have district slots available?
  7. Is this district unique and not already built?
安全使用建议
This package appears to implement Civ6 adjacency and placement rules and does not request secrets or network access, but there are coherence issues you should consider before running it: (1) The documentation shows importing `civ6lib` but only scripts/ files are included — you may need to package or adjust imports before use. (2) SKILL.md references other import paths/skills (src.hex_utils, hex-grid-spatial) that don't match the provided files. (3) Several source files in the bundle are truncated in the metadata you were given and there are small-looking code issues (e.g., incomplete f-string in a truncated function), which suggests the copy may be incomplete or untested. Recommended actions: review the full source locally, run unit tests in a sandboxed environment, and only use the code after fixing import/packaging issues and confirming there are no hidden network calls or dynamic code execution. If you lack the ability to audit Python code, avoid running it in production environments or give it network/privileged access.
功能分析
Type: OpenClaw Skill Name: civ6-adjacency-optimizer-civ6lib Version: 0.1.0 The skill bundle is a library for Civilization 6 district mechanics, providing logic for placement validation and adjacency bonus calculations. The code in scripts/adjacency_rules.py, scripts/placement_rules.py, and scripts/hex_utils.py implements game-specific rules and hex grid mathematics consistent with the stated purpose. No indicators of malicious intent, data exfiltration, or prompt injection were found.
能力评估
Purpose & Capability
Name/description, SKILL.md, and the included Python modules all focus on Civ6 district placement and adjacency rules, which is coherent. However, SKILL.md shows usage like `from civ6lib import ...` but the bundle only contains scripts/ files (no civ6lib package __init__ or top-level module). SKILL.md also references importing from `src.hex_utils` or using a different skill (`hex-grid-spatial`), while the code imports `hex_utils` directly. These packaging/import mismatches mean the code may not be directly importable as documented.
Instruction Scope
The SKILL.md usage and the code operate entirely on provided tile/placement data and local functions. There are no instructions to read arbitrary host files, access environment variables, or send data to external endpoints.
Install Mechanism
No install spec is provided (instruction-only), which is low risk, but the bundle includes multiple Python scripts. Because there's no installation guidance, it's unclear how the agent/user is expected to import or run these scripts (packaging gap). This is a functional incoherence rather than a direct security issue.
Credentials
The skill declares no required environment variables, credentials, or config paths, and the code does not reference external secrets. No credential or environment access appears necessary for the stated purpose.
Persistence & Privilege
The skill does not request always-on presence (always: false). It does not attempt to modify system or other skills' configurations. Autonomous invocation is allowed by default but is not combined with other concerning privileges here.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install civ6-adjacency-optimizer-civ6lib
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /civ6-adjacency-optimizer-civ6lib 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v0.1.0
Bulk publish from all-task-skills-dedup
元数据
Slug civ6-adjacency-optimizer-civ6lib
版本 0.1.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

civ6lib 是什么?

Civilization 6 district mechanics library. Use when working with district placement validation, adjacency bonus calculations, or understanding Civ6 game rules. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 81 次。

如何安装 civ6lib?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install civ6-adjacency-optimizer-civ6lib」即可一键安装,无需额外配置。

civ6lib 是免费的吗?

是的,civ6lib 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

civ6lib 支持哪些平台?

civ6lib 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 civ6lib?

由 wu-uk(@wu-uk)开发并维护,当前版本 v0.1.0。

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