Arkit Visionos Developer
/install arkit-visionos-developer
ARKit visionOS Developer
Description and Goals
This skill provides comprehensive guidance for implementing ARKit-powered features on visionOS. ARKit on visionOS uses ARKitSession with data providers to access world tracking, hand tracking, plane detection, scene reconstruction, and other spatial data, which can then be bridged into RealityKit content.
Goals
- Enable developers to set up and manage ARKitSession on visionOS
- Guide proper authorization handling for ARKit data providers
- Help developers choose and configure appropriate data providers
- Support anchor processing and RealityKit integration
- Ensure proper lifecycle management of ARKit sessions
What This Skill Should Do
When implementing ARKit features on visionOS, this skill should:
- Guide ARKitSession setup - Help you create and manage long-lived ARKitSession instances
- Handle authorization - Show how to request and check authorization for required data types
- Select data providers - Help you choose the right providers (world tracking, hand tracking, plane detection, etc.)
- Process anchors - Demonstrate how to consume anchor updates and map them to RealityKit entities
- Manage lifecycle - Ensure proper session start/stop and task cancellation
- Bridge to RealityKit - Show how to integrate ARKit anchors with RealityKit content
Load the appropriate reference file from the tables below for detailed usage, code examples, and best practices.
Quick Start Workflow
- Add
NSWorldSensingUsageDescription,NSHandsTrackingUsageDescription, andNSMainCameraUsageDescriptiontoInfo.plistas needed for the providers you use. - Use the presentation style required by the selected providers. Some providers require immersive space, while others have more specific rules.
- Create a long-lived
ARKitSessionand the data providers you need. - Request authorization for provider-required data types before running the session.
- Run the session with your providers and observe
anchorUpdatesstreams. - Map anchors to RealityKit entities and keep state in a model layer.
- Observe
ARKitSession.eventsfor authorization changes and errors. - Stop the session and cancel tasks when leaving the immersive space.
Information About the Skill
Core Concepts
ARKitSession Lifecycle
- Keep a strong reference to the session; call
run(_:)with providers, stop on teardown. - Sessions stop automatically on deinit, so maintain references throughout the immersive experience.
Authorization
- Use
requestAuthorization(for:)orqueryAuthorization(for:)and handle denied states gracefully. - Request authorization before running the session with providers that require it.
Data Providers
- Choose providers for world tracking, plane detection, scene reconstruction, and hand tracking based on the feature set.
- Providers expose
anchorUpdatesstreams that you consume to process anchors.
Anchors and Updates
- Consume provider
anchorUpdatesand reconcile added, updated, and removed anchors. - Normalize anchor IDs to your own state model for reliable entity updates.
RealityKit Bridge
- Use
ARKitAnchorComponentto inspect backing ARKit data on entities when needed. - Treat ARKit streams as authoritative and keep rendering logic in RealityKit.
Implementation Patterns
- Prefer one session per immersive experience and reuse providers when possible.
- Normalize anchor IDs to your own state model for reliable entity updates.
- Treat ARKit streams as authoritative and keep rendering logic in RealityKit.
Provider References
| Provider | When to Use |
|---|---|
WorldTrackingProvider |
When tracking device position and orientation in 3D space. |
HandTrackingProvider |
When tracking hand poses and gestures for interaction. |
PlaneDetectionProvider |
When detecting horizontal and vertical surfaces (floors, walls, tables). |
SceneReconstructionProvider |
When creating detailed 3D mesh reconstructions of the environment. |
ImageTrackingProvider |
When tracking known 2D images in the environment. |
ObjectTrackingProvider |
When tracking 3D objects in the environment. |
RoomTrackingProvider |
When tracking room boundaries and room-scale experiences. |
AccessoryTrackingProvider |
When tracking Apple Vision Pro accessories. |
BarcodeDetectionProvider |
When detecting and reading barcodes in the environment. |
CameraFrameProvider |
When accessing raw camera frames for custom processing. |
CameraRegionProvider |
When accessing camera frames from specific regions. |
EnvironmentLightEstimationProvider |
When estimating ambient lighting conditions. |
SharedCoordinateSpaceProvider |
When sharing coordinate spaces across multiple sessions. |
StereoPropertiesProvider |
When accessing stereo camera properties. |
General ARKit Patterns
| Reference | When to Use |
|---|---|
REFERENCE.md |
When implementing ARKit session setup, authorization, and general provider patterns. |
Pitfalls and Checks
- In SwiftUI-first visionOS apps, prefer
RealityViewfor presentation andARKitSessionfor tracking data; useARViewonly when you specifically need its UIKit/AppKit-style view APIs. - Do not assume every ARKit provider has the same presentation requirements; check the provider-specific guidance before choosing Shared Space, a volumetric window, or an immersive space.
- Do not block the main actor while awaiting provider updates.
- Do not drop session references; ARKit stops sessions on deinit.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install arkit-visionos-developer - 安装完成后,直接呼叫该 Skill 的名称或使用
/arkit-visionos-developer触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Arkit Visionos Developer 是什么?
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstructi... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 143 次。
如何安装 Arkit Visionos Developer?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install arkit-visionos-developer」即可一键安装,无需额外配置。
Arkit Visionos Developer 是免费的吗?
是的,Arkit Visionos Developer 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Arkit Visionos Developer 支持哪些平台?
Arkit Visionos Developer 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Arkit Visionos Developer?
由 Tom Krikorian(@tomkrikorian)开发并维护,当前版本 v0.1.0。