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smasherlxd

Android Native Dev

作者 smasherlxd · GitHub ↗ · v1.0.0 · MIT-0
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在 OpenClaw 中安装
/install android-native-dev
功能描述
Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and b...
使用说明 (SKILL.md)

\r \r

1. Project Scenario Assessment\r

\r Before starting development, assess the current project state:\r \r | Scenario | Characteristics | Approach |\r |----------|-----------------|----------|\r | Empty Directory | No files present | Full initialization required, including Gradle Wrapper |\r | Has Gradle Wrapper | gradlew and gradle/wrapper/ exist | Use ./gradlew directly for builds |\r | Android Studio Project | Complete project structure, may lack wrapper | Check wrapper, run gradle wrapper if needed |\r | Incomplete Project | Partial files present | Check missing files, complete configuration |\r \r Key Principles:\r

  • Before writing business logic, ensure ./gradlew assembleDebug succeeds\r
  • If gradle.properties is missing, create it first and configure AndroidX\r \r

1.1 Required Files Checklist\r

\r

MyApp/\r
├── gradle.properties          # Configure AndroidX and other settings\r
├── settings.gradle.kts\r
├── build.gradle.kts           # Root level\r
├── gradle/wrapper/\r
│   └── gradle-wrapper.properties\r
├── app/\r
│   ├── build.gradle.kts       # Module level\r
│   └── src/main/\r
│       ├── AndroidManifest.xml\r
│       ├── java/com/example/myapp/\r
│       │   └── MainActivity.kt\r
│       └── res/\r
│           ├── values/\r
│           │   ├── strings.xml\r
│           │   ├── colors.xml\r
│           │   └── themes.xml\r
│           └── mipmap-*/       # App icons\r
```\r
\r
---\r
\r
## 2. Project Configuration\r
\r
### 2.1 gradle.properties\r
\r
```properties\r
# Required configuration\r
android.useAndroidX=true\r
android.enableJetifier=true\r
\r
# Build optimization\r
org.gradle.parallel=true\r
kotlin.code.style=official\r
\r
# JVM memory settings (adjust based on project size)\r
# Small projects: 2048m, Medium: 4096m, Large: 8192m+\r
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8\r
```\r
\r
> **Note**: If you encounter `OutOfMemoryError` during build, increase `-Xmx` value. Large projects with many dependencies may require 8GB or more.\r
\r
### 2.2 Dependency Declaration Standards\r
\r
```kotlin\r
dependencies {\r
    // Use BOM to manage Compose versions\r
    implementation(platform("androidx.compose:compose-bom:2024.02.00"))\r
    implementation("androidx.compose.ui:ui")\r
    implementation("androidx.compose.material3:material3")\r
    \r
    // Activity & ViewModel\r
    implementation("androidx.activity:activity-compose:1.8.2")\r
    implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")\r
}\r
```\r
\r
### 2.3 Build Variants & Product Flavors\r
\r
Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).\r
\r
**Configuration in app/build.gradle.kts**:\r
\r
```kotlin\r
android {\r
    // Define flavor dimensions\r
    flavorDimensions += "environment"\r
    \r
    productFlavors {\r
        create("dev") {\r
            dimension = "environment"\r
            applicationIdSuffix = ".dev"\r
            versionNameSuffix = "-dev"\r
            \r
            // Different config values per flavor\r
            buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")\r
            buildConfigField("Boolean", "ENABLE_LOGGING", "true")\r
            \r
            // Different resources\r
            resValue("string", "app_name", "MyApp Dev")\r
        }\r
        \r
        create("staging") {\r
            dimension = "environment"\r
            applicationIdSuffix = ".staging"\r
            versionNameSuffix = "-staging"\r
            \r
            buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")\r
            buildConfigField("Boolean", "ENABLE_LOGGING", "true")\r
            resValue("string", "app_name", "MyApp Staging")\r
        }\r
        \r
        create("prod") {\r
            dimension = "environment"\r
            // No suffix for production\r
            \r
            buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")\r
            buildConfigField("Boolean", "ENABLE_LOGGING", "false")\r
            resValue("string", "app_name", "MyApp")\r
        }\r
    }\r
    \r
    buildTypes {\r
        debug {\r
            isDebuggable = true\r
            isMinifyEnabled = false\r
        }\r
        release {\r
            isDebuggable = false\r
            isMinifyEnabled = true\r
            proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")\r
        }\r
    }\r
}\r
```\r
\r
**Build Variant Naming**: `{flavor}{BuildType}` → e.g., `devDebug`, `prodRelease`\r
\r
**Gradle Build Commands**:\r
\r
```bash\r
# List all available build variants\r
./gradlew tasks --group="build"\r
\r
# Build specific variant (flavor + buildType)\r
./gradlew assembleDevDebug        # Dev flavor, Debug build\r
./gradlew assembleStagingDebug    # Staging flavor, Debug build\r
./gradlew assembleProdRelease     # Prod flavor, Release build\r
\r
# Build all variants of a specific flavor\r
./gradlew assembleDev             # All Dev variants (debug + release)\r
./gradlew assembleProd            # All Prod variants\r
\r
# Build all variants of a specific build type\r
./gradlew assembleDebug           # All flavors, Debug build\r
./gradlew assembleRelease         # All flavors, Release build\r
\r
# Install specific variant to device\r
./gradlew installDevDebug\r
./gradlew installProdRelease\r
\r
# Build and install in one command\r
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity\r
```\r
\r
**Access BuildConfig in Code**:\r
\r
> **Note**: Starting from AGP 8.0, `BuildConfig` is no longer generated by default. You must explicitly enable it in your `build.gradle.kts`:\r
> ```kotlin\r
> android {\r
>     buildFeatures {\r
>         buildConfig = true\r
>     }\r
> }\r
> ```\r
\r
```kotlin\r
// Use build config values in your code\r
val apiUrl = BuildConfig.API_BASE_URL\r
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING\r
\r
if (BuildConfig.DEBUG) {\r
    // Debug-only code\r
}\r
```\r
\r
**Flavor-Specific Source Sets**:\r
\r
```\r
app/src/\r
├── main/           # Shared code for all flavors\r
├── dev/            # Dev-only code and resources\r
│   ├── java/\r
│   └── res/\r
├── staging/        # Staging-only code and resources\r
├── prod/           # Prod-only code and resources\r
├── debug/          # Debug build type code\r
└── release/        # Release build type code\r
```\r
\r
**Multiple Flavor Dimensions** (e.g., environment + tier):\r
\r
```kotlin\r
android {\r
    flavorDimensions += listOf("environment", "tier")\r
    \r
    productFlavors {\r
        create("dev") { dimension = "environment" }\r
        create("prod") { dimension = "environment" }\r
        \r
        create("free") { dimension = "tier" }\r
        create("paid") { dimension = "tier" }\r
    }\r
}\r
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.\r
```\r
\r
---\r
\r
## 3. Kotlin Development Standards\r
\r
### 3.1 Naming Conventions\r
\r
| Type | Convention | Example |\r
|------|------------|---------|\r
| Class/Interface | PascalCase | `UserRepository`, `MainActivity` |\r
| Function/Variable | camelCase | `getUserName()`, `isLoading` |\r
| Constant | SCREAMING_SNAKE | `MAX_RETRY_COUNT` |\r
| Package | lowercase | `com.example.myapp` |\r
| Composable | PascalCase | `@Composable fun UserCard()` |\r
\r
### 3.2 Code Standards (Important)\r
\r
**Null Safety**:\r
```kotlin\r
// ❌ Avoid: Non-null assertion !! (may crash)\r
val name = user!!.name\r
\r
// ✅ Recommended: Safe call + default value\r
val name = user?.name ?: "Unknown"\r
\r
// ✅ Recommended: let handling\r
user?.let { processUser(it) }\r
```\r
\r
**Exception Handling**:\r
```kotlin\r
// ❌ Avoid: Random try-catch in business layer swallowing exceptions\r
fun loadData() {\r
    try {\r
        val data = api.fetch()\r
    } catch (e: Exception) {\r
        // Swallowing exception, hard to debug\r
    }\r
}\r
\r
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer\r
suspend fun loadData(): Result\x3CData> {\r
    return try {\r
        Result.success(api.fetch())\r
    } catch (e: Exception) {\r
        Result.failure(e)  // Wrap and return, let caller decide handling\r
    }\r
}\r
\r
// ✅ Recommended: Unified handling in ViewModel\r
viewModelScope.launch {\r
    runCatching { repository.loadData() }\r
        .onSuccess { _uiState.value = UiState.Success(it) }\r
        .onFailure { _uiState.value = UiState.Error(it.message) }\r
}\r
```\r
\r
### 3.3 Threading & Coroutines (Critical)\r
\r
**Thread Selection Principles**:\r
\r
| Operation Type | Thread | Description |\r
|----------------|--------|-------------|\r
| UI Updates | `Dispatchers.Main` | Update View, State, LiveData |\r
| Network Requests | `Dispatchers.IO` | HTTP calls, API requests |\r
| File I/O | `Dispatchers.IO` | Local storage, database operations |\r
| Compute Intensive | `Dispatchers.Default` | JSON parsing, sorting, encryption |\r
\r
**Correct Usage**:\r
```kotlin\r
// In ViewModel\r
viewModelScope.launch {\r
    // Default Main thread, can update UI State\r
    _uiState.value = UiState.Loading\r
    \r
    // Switch to IO thread for network request\r
    val result = withContext(Dispatchers.IO) {\r
        repository.fetchData()\r
    }\r
    \r
    // Automatically returns to Main thread, update UI\r
    _uiState.value = UiState.Success(result)\r
}\r
\r
// In Repository (suspend functions should be main-safe)\r
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {\r
    api.getData()\r
}\r
```\r
\r
**Common Mistakes**:\r
```kotlin\r
// ❌ Wrong: Updating UI on IO thread\r
viewModelScope.launch(Dispatchers.IO) {\r
    val data = api.fetch()\r
    _uiState.value = data  // Crash or warning!\r
}\r
\r
// ❌ Wrong: Executing time-consuming operation on Main thread\r
viewModelScope.launch {\r
    val data = api.fetch()  // Blocking main thread! ANR\r
}\r
\r
// ✅ Correct: Fetch on IO, update on Main\r
viewModelScope.launch {\r
    val data = withContext(Dispatchers.IO) { api.fetch() }\r
    _uiState.value = data\r
}\r
```\r
\r
### 3.4 Visibility Rules\r
\r
```kotlin\r
// Default is public, declare explicitly when needed\r
class UserRepository {           // public\r
    private val cache = mutableMapOf\x3CString, User>()  // Visible only within class\r
    internal fun clearCache() {} // Visible only within module\r
}\r
\r
// data class properties are public by default, be careful when used across modules\r
data class User(\r
    val id: String,       // public\r
    val name: String\r
)\r
```\r
\r
### 3.5 Common Syntax Pitfalls\r
\r
```kotlin\r
// ❌ Wrong: Accessing uninitialized lateinit\r
class MyViewModel : ViewModel() {\r
    lateinit var data: String\r
    fun process() = data.length  // May crash\r
}\r
\r
// ✅ Correct: Use nullable or default value\r
class MyViewModel : ViewModel() {\r
    var data: String? = null\r
    fun process() = data?.length ?: 0\r
}\r
\r
// ❌ Wrong: Using return in lambda\r
list.forEach { item ->\r
    if (item.isEmpty()) return  // Returns from outer function!\r
}\r
\r
// ✅ Correct: Use return@forEach\r
list.forEach { item ->\r
    if (item.isEmpty()) return@forEach\r
}\r
```\r
\r
### 3.6 Server Response Data Class Fields Must Be Nullable\r
\r
```kotlin\r
// ❌ Wrong: Fields declared as non-null (server may not return them)\r
data class UserResponse(\r
    val id: String = "",\r
    val name: String = "",\r
    val avatar: String = ""\r
)\r
\r
// ✅ Correct: All fields declared as nullable\r
data class UserResponse(\r
    @SerializedName("id")\r
    val id: String? = null,\r
    @SerializedName("name")\r
    val name: String? = null,\r
    @SerializedName("avatar")\r
    val avatar: String? = null\r
)\r
```\r
\r
### 3.7 Lifecycle Resource Management\r
\r
```kotlin\r
// ❌ Wrong: Only adding Observer, not removing\r
class MyView : View {\r
    override fun onAttachedToWindow() {\r
        super.onAttachedToWindow()\r
        activity?.lifecycle?.addObserver(this)\r
    }\r
    // Memory leak!\r
}\r
\r
// ✅ Correct: Paired add and remove\r
class MyView : View {\r
    override fun onAttachedToWindow() {\r
        super.onAttachedToWindow()\r
        activity?.lifecycle?.addObserver(this)\r
    }\r
\r
    override fun onDetachedFromWindow() {\r
        activity?.lifecycle?.removeObserver(this)\r
        super.onDetachedFromWindow()\r
    }\r
}\r
```\r
\r
### 3.8 Logging Level Usage\r
\r
```kotlin\r
import android.util.Log\r
\r
// Info: Key checkpoints in normal flow\r
Log.i(TAG, "loadData: started, userId = $userId")\r
\r
// Warning: Abnormal but recoverable situations\r
Log.w(TAG, "loadData: cache miss, fallback to network")\r
\r
// Error: Failure/error situations\r
Log.e(TAG, "loadData failed: ${error.message}")\r
```\r
\r
| Level | Use Case |\r
|-------|----------|\r
| `i` (Info) | Normal flow, method entry, key parameters |\r
| `w` (Warning) | Recoverable exceptions, fallback handling, null returns |\r
| `e` (Error) | Request failures, caught exceptions, unrecoverable errors |\r
\r
---\r
\r
## 4. Jetpack Compose Standards\r
\r
### 4.1 @Composable Context Rules\r
\r
```kotlin\r
// ❌ Wrong: Calling Composable from non-Composable function\r
fun showError(message: String) {\r
    Text(message)  // Compile error!\r
}\r
\r
// ✅ Correct: Mark as @Composable\r
@Composable\r
fun ErrorMessage(message: String) {\r
    Text(message)\r
}\r
\r
// ❌ Wrong: Using suspend outside LaunchedEffect\r
@Composable\r
fun MyScreen() {\r
    val data = fetchData()  // Error!\r
}\r
\r
// ✅ Correct: Use LaunchedEffect\r
@Composable\r
fun MyScreen() {\r
    var data by remember { mutableStateOf\x3CData?>(null) }\r
    LaunchedEffect(Unit) {\r
        data = fetchData()\r
    }\r
}\r
```\r
\r
### 4.2 State Management\r
\r
```kotlin\r
// Basic State\r
var count by remember { mutableStateOf(0) }\r
\r
// Derived State (avoid redundant computation)\r
val isEven by remember { derivedStateOf { count % 2 == 0 } }\r
\r
// Persist across recomposition (e.g., scroll position)\r
val scrollState = rememberScrollState()\r
\r
// State in ViewModel\r
class MyViewModel : ViewModel() {\r
    private val _uiState = MutableStateFlow(UiState())\r
    val uiState: StateFlow\x3CUiState> = _uiState.asStateFlow()\r
}\r
```\r
\r
### 4.3 Common Compose Mistakes\r
\r
```kotlin\r
// ❌ Wrong: Creating objects in Composable (created on every recomposition)\r
@Composable\r
fun MyScreen() {\r
    val viewModel = MyViewModel()  // Wrong!\r
}\r
\r
// ✅ Correct: Use viewModel() or remember\r
@Composable\r
fun MyScreen(viewModel: MyViewModel = viewModel()) {\r
    // ...\r
}\r
```\r
\r
---\r
\r
## 5. Resources & Icons\r
\r
### 5.1 App Icon Requirements\r
\r
Must provide multi-resolution icons:\r
\r
| Directory | Size | Purpose |\r
|-----------|------|---------|\r
| mipmap-mdpi | 48x48 | Baseline |\r
| mipmap-hdpi | 72x72 | 1.5x |\r
| mipmap-xhdpi | 96x96 | 2x |\r
| mipmap-xxhdpi | 144x144 | 3x |\r
| mipmap-xxxhdpi | 192x192 | 4x |\r
\r
Recommended: Use Adaptive Icon (Android 8+):\r
\r
```xml\r
\x3C!-- res/mipmap-anydpi-v26/ic_launcher.xml -->\r
\x3Cadaptive-icon>\r
    \x3Cbackground android:drawable="@color/ic_launcher_background"/>\r
    \x3Cforeground android:drawable="@mipmap/ic_launcher_foreground"/>\r
\x3C/adaptive-icon>\r
```\r
\r
### 5.2 Resource Naming Conventions\r
\r
| Type | Prefix | Example |\r
|------|--------|---------|\r
| Layout | layout_ | `layout_main.xml` |\r
| Image | ic_, img_, bg_ | `ic_user.png` |\r
| Color | color_ | `color_primary` |\r
| String | - | `app_name`, `btn_submit` |\r
\r
### 5.3 Avoid Android Reserved Names (Important)\r
\r
Variable names, resource IDs, colors, icons, and XML elements **must not** use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.\r
\r
**Common Reserved Names to Avoid**:\r
\r
| Category | Reserved Names (Do NOT Use) |\r
|----------|----------------------------|\r
| Colors | `background`, `foreground`, `transparent`, `white`, `black` |\r
| Icons/Drawables | `icon`, `logo`, `image`, `drawable` |\r
| Views | `view`, `text`, `button`, `layout`, `container` |\r
| Attributes | `id`, `name`, `type`, `style`, `theme`, `color` |\r
| System | `app`, `android`, `content`, `data`, `action` |\r
\r
**Examples**:\r
\r
```xml\r
\x3C!-- ❌ Wrong: Using reserved names -->\r
\x3Ccolor name="background">#FFFFFF\x3C/color>\r
\x3Ccolor name="icon">#000000\x3C/color>\r
\r
\x3C!-- ✅ Correct: Add prefix or specific naming -->\r
\x3Ccolor name="app_background">#FFFFFF\x3C/color>\r
\x3Ccolor name="icon_primary">#000000\x3C/color>\r
```\r
\r
```kotlin\r
// ❌ Wrong: Variable names conflict with system\r
val icon = R.drawable.my_icon\r
val background = Color.White\r
\r
// ✅ Correct: Use descriptive names\r
val appIcon = R.drawable.my_icon\r
val screenBackground = Color.White\r
```\r
\r
```xml\r
\x3C!-- ❌ Wrong: Drawable name conflicts -->\r
\x3CImageView android:src="@drawable/icon" />\r
\r
\x3C!-- ✅ Correct: Add prefix -->\r
\x3CImageView android:src="@drawable/ic_home" />\r
```\r
\r
---\r
\r
## 6. Build Error Diagnosis & Fixes\r
\r
### 6.1 Common Error Quick Reference\r
\r
| Error Keyword | Cause | Fix |\r
|---------------|-------|-----|\r
| `Unresolved reference` | Missing import or undefined | Check imports, verify dependencies |\r
| `Type mismatch` | Type incompatibility | Check parameter types, add conversion |\r
| `Cannot access` | Visibility issue | Check public/private/internal |\r
| `@Composable invocations` | Composable context error | Ensure caller is also @Composable |\r
| `Duplicate class` | Dependency conflict | Use `./gradlew dependencies` to investigate |\r
| `AAPT: error` | Resource file error | Check XML syntax and resource references |\r
\r
### 6.2 Fix Best Practices\r
\r
1. **Read the complete error message first**: Locate file and line number\r
2. **Check recent changes**: Problems usually in latest modifications\r
3. **Clean Build**: `./gradlew clean assembleDebug`\r
4. **Check dependency versions**: Version conflicts are common causes\r
5. **Refresh dependencies if needed**: Clear cache and rebuild\r
\r
### 6.3 Debugging Commands\r
\r
```bash\r
# Clean and build\r
./gradlew clean assembleDebug\r
\r
# View dependency tree (investigate conflicts)\r
./gradlew :app:dependencies\r
\r
# View detailed errors\r
./gradlew assembleDebug --stacktrace\r
\r
# Refresh dependencies\r
./gradlew --refresh-dependencies\r
```\r
\r
---\r
\r
## 7. Material Design 3 Guidelines\r
\r
Review Android UI files for compliance with Material Design 3 Guidelines and Android best practices.\r
\r
### Design Philosophy\r
\r
#### M3 Core Principles\r
\r
| Principle | Description |\r
|-----------|-------------|\r
| **Personal** | Dynamic color based on user preferences and wallpaper |\r
| **Adaptive** | Responsive across all screen sizes and form factors |\r
| **Expressive** | Bold colors and typography with personality |\r
| **Accessible** | Inclusive design for all users |\r
\r
#### M3 Expressive (Latest)\r
\r
The latest evolution adds emotion-driven UX through:\r
- Vibrant, dynamic colors\r
- Intuitive motion physics\r
- Adaptive components\r
- Flexible typography\r
- Contrasting shapes (35 new shape options)\r
\r
### App Style Selection\r
\r
**Critical Decision**: Match visual style to app category and target audience.\r
\r
| App Category | Visual Style | Key Characteristics |\r
|--------------|--------------|---------------------|\r
| Utility/Tool | Minimalist | Clean, efficient, neutral colors |\r
| Finance/Banking | Professional Trust | Conservative colors, security-focused |\r
| Health/Wellness | Calm & Natural | Soft colors, organic shapes |\r
| Kids (3-5) | Playful Simple | Bright colors, large targets (56dp+) |\r
| Kids (6-12) | Fun & Engaging | Vibrant, gamified feedback |\r
| Social/Entertainment | Expressive | Brand-driven, gesture-rich |\r
| Productivity | Clean & Focused | Minimal, high contrast |\r
| E-commerce | Conversion-focused | Clear CTAs, scannable |\r
\r
See [Design Style Guide](references/design-style-guide.md) for detailed style profiles.\r
\r
### Quick Reference: Key Specifications\r
\r
#### Color Contrast Requirements\r
\r
| Element | Minimum Ratio |\r
|---------|---------------|\r
| Body text | **4.5:1** |\r
| Large text (18sp+) | **3:1** |\r
| UI components | **3:1** |\r
\r
#### Touch Targets\r
\r
| Type | Size |\r
|------|------|\r
| Minimum | 48 × 48dp |\r
| Recommended (primary actions) | 56 × 56dp |\r
| Kids apps | 56dp+ |\r
| Spacing between targets | 8dp minimum |\r
\r
#### 8dp Grid System\r
\r
| Token | Value | Usage |\r
|-------|-------|-------|\r
| xs | 4dp | Icon padding |\r
| sm | 8dp | Tight spacing |\r
| md | 16dp | Default padding |\r
| lg | 24dp | Section spacing |\r
| xl | 32dp | Large gaps |\r
| xxl | 48dp | Screen margins |\r
\r
#### Typography Scale (Summary)\r
\r
| Category | Sizes |\r
|----------|-------|\r
| Display | 57sp, 45sp, 36sp |\r
| Headline | 32sp, 28sp, 24sp |\r
| Title | 22sp, 16sp, 14sp |\r
| Body | 16sp, 14sp, 12sp |\r
| Label | 14sp, 12sp, 11sp |\r
\r
#### Animation Duration\r
\r
| Type | Duration |\r
|------|----------|\r
| Micro (ripples) | 50-100ms |\r
| Short (simple) | 100-200ms |\r
| Medium (expand/collapse) | 200-300ms |\r
| Long (complex) | 300-500ms |\r
\r
#### Component Dimensions\r
\r
| Component | Height | Min Width |\r
|-----------|--------|-----------|\r
| Button | 40dp | 64dp |\r
| FAB | 56dp | 56dp |\r
| Text Field | 56dp | 280dp |\r
| App Bar | 64dp | - |\r
| Bottom Nav | 80dp | - |\r
\r
### Anti-Patterns (Must Avoid)\r
\r
#### UI Anti-Patterns\r
- More than 5 bottom navigation items\r
- Multiple FABs on same screen\r
- Touch targets smaller than 48dp\r
- Inconsistent spacing (non-8dp multiples)\r
- Missing dark theme support\r
- Text on colored backgrounds without contrast check\r
\r
#### Performance Anti-Patterns\r
- Startup time > 2 seconds without progress indicator\r
- Frame rate \x3C 60 FPS (> 16ms per frame)\r
- Crash rate > 1.09% (Google Play threshold)\r
- ANR rate > 0.47% (Google Play threshold)\r
\r
#### Accessibility Anti-Patterns\r
- Missing contentDescription on interactive elements\r
- Element type in labels (e.g., "Save button" instead of "Save")\r
- Complex gestures in kids apps\r
- Text-only buttons for non-readers\r
\r
### Review Checklist\r
\r
- [ ] 8dp spacing grid compliance\r
- [ ] 48dp minimum touch targets\r
- [ ] Proper typography scale usage\r
- [ ] Color contrast compliance (4.5:1+ for text)\r
- [ ] Dark theme support\r
- [ ] contentDescription on all interactive elements\r
- [ ] Startup \x3C 2 seconds or shows progress\r
- [ ] Visual style matches app category\r
\r
### Design References\r
\r
| Topic | Reference |\r
|-------|-----------|\r
| Colors, Typography, Spacing, Shapes | [Visual Design](references/visual-design.md) |\r
| Animation & Transitions | [Motion System](references/motion-system.md) |\r
| Accessibility Guidelines | [Accessibility](references/accessibility.md) |\r
| Large Screens & Foldables | [Adaptive Screens](references/adaptive-screens.md) |\r
| Android Vitals & Performance | [Performance & Stability](references/performance-stability.md) |\r
| Privacy & Security | [Privacy & Security](references/privacy-security.md) |\r
| Audio, Video, Notifications | [Functional Requirements](references/functional-requirements.md) |\r
| App Style by Category | [Design Style Guide](references/design-style-guide.md) |\r
\r
---\r
\r
## 8. Testing\r
\r
> **Note**: Only add test dependencies when the user explicitly asks for testing.\r
\r
A well-tested Android app uses layered testing: fast local unit tests for logic, instrumentation tests for UI and integration, and Gradle Managed Devices to run emulators reproducibly on any machine — including CI.\r
\r
### 8.1 Test Dependencies\r
\r
Before adding test dependencies, inspect the project's existing versions to avoid conflicts:\r
\r
1. Check `gradle/libs.versions.toml` — if present, add test deps using the project's version catalog style\r
2. Check existing `build.gradle.kts` for already-pinned dependency versions\r
3. Match version families using the table below\r
\r
**Version Alignment Rules**:\r
\r
| Test Dependency                              | Must Align With                                  | How to Check                                                          |\r
|----------------------------------------------|--------------------------------------------------|-----------------------------------------------------------------------|\r
| `kotlinx-coroutines-test`                    | Project's `kotlinx-coroutines-core` version      | Search for `kotlinx-coroutines` in build files or version catalog     |\r
| `compose-ui-test-junit4`                     | Project's Compose BOM or `compose-compiler`      | Search for `compose-bom` or `compose.compiler` in build files         |\r
| `espresso-*`                                 | All Espresso artifacts must use the same version  | Search for `espresso` in build files                                  |\r
| `androidx.test:runner`, `rules`, `ext:junit` | Should use compatible AndroidX Test versions      | Search for `androidx.test` in build files                             |\r
| `mockk`                                      | Must support the project's Kotlin version         | Check `kotlin` version in root `build.gradle.kts` or version catalog |\r
\r
**Dependencies Reference** — add only the groups you need:\r
\r
```kotlin\r
dependencies {\r
    // --- Local unit tests (src/test/) ---\r
    testImplementation("junit:junit:\x3Cversion>")                          // 4.13.2+\r
    testImplementation("org.robolectric:robolectric:\x3Cversion>")          // 4.16.1+\r
    testImplementation("io.mockk:mockk:\x3Cversion>")                      // match Kotlin version\r
    testImplementation("org.jetbrains.kotlinx:kotlinx-coroutines-test:\x3Cversion>")  // match coroutines-core\r
    testImplementation("androidx.arch.core:core-testing:\x3Cversion>")      // InstantTaskExecutorRule for LiveData\r
    testImplementation("app.cash.turbine:turbine:\x3Cversion>")             // Flow/StateFlow testing\r
\r
    // --- Instrumentation tests (src/androidTest/) ---\r
    androidTestImplementation("androidx.test.ext:junit:\x3Cversion>")\r
    androidTestImplementation("androidx.test:runner:\x3Cversion>")\r
    androidTestImplementation("androidx.test:rules:\x3Cversion>")\r
    androidTestImplementation("androidx.test.espresso:espresso-core:\x3Cversion>")\r
    androidTestImplementation("androidx.test.espresso:espresso-contrib:\x3Cversion>")   // RecyclerView, Drawer\r
    androidTestImplementation("androidx.test.espresso:espresso-intents:\x3Cversion>")   // Intent verification\r
    androidTestImplementation("androidx.test.espresso:espresso-idling-resource:\x3Cversion>")\r
    androidTestImplementation("androidx.test.uiautomator:uiautomator:\x3Cversion>")\r
\r
    // --- Compose UI tests (only if project uses Compose) ---\r
    androidTestImplementation("androidx.compose.ui:ui-test-junit4")      // version from Compose BOM\r
    debugImplementation("androidx.compose.ui:ui-test-manifest")          // required for createComposeRule\r
}\r
```\r
\r
> **Note**: If the project uses a Compose BOM, `ui-test-junit4` and `ui-test-manifest` don't need explicit versions — the BOM manages them.\r
\r
Enable Robolectric resource support in the `android` block:\r
\r
```kotlin\r
android {\r
    testOptions {\r
        unitTests.isIncludeAndroidResources = true  // required for Robolectric\r
    }\r
}\r
```\r
\r
### 8.2 Testing by Layer\r
\r
| Layer              | Location           | Runs On                 | Speed                | Use For                                          |\r
|--------------------|--------------------|-------------------------|----------------------|--------------------------------------------------|\r
| Unit (JUnit)       | `src/test/`        | JVM                     | ~ms                  | ViewModels, repos, mappers, validators           |\r
| Unit + Robolectric | `src/test/`        | JVM + simulated Android | ~100ms               | Code needing Context, resources, SharedPrefs     |\r
| Compose UI (local) | `src/test/`        | JVM + Robolectric       | ~100ms               | Composable rendering & interaction               |\r
| Espresso           | `src/androidTest/` | Device/Emulator         | ~seconds             | View-based UI flows, Intents, DB integration     |\r
| Compose UI (device)| `src/androidTest/` | Device/Emulator         | ~seconds             | Full Compose UI flows with real rendering        |\r
| UI Automator       | `src/androidTest/` | Device/Emulator         | ~seconds             | System dialogs, notifications, multi-app         |\r
| Managed Device     | `src/androidTest/` | Gradle-managed AVD      | ~minutes (first run) | CI, matrix testing across API levels             |\r
\r
See [Testing](references/testing.md) for detailed examples, code patterns, and Gradle Managed Device configuration.\r
\r
### 8.3 Testing Commands\r
\r
```bash\r
# Local unit tests (fast, no emulator)\r
./gradlew test                          # all modules\r
./gradlew :app:testDebugUnitTest        # app module, debug variant\r
\r
# Single test class\r
./gradlew :app:testDebugUnitTest --tests "com.example.myapp.CounterViewModelTest"\r
\r
# Instrumentation tests (requires device or managed device)\r
./gradlew connectedDebugAndroidTest     # on connected device\r
./gradlew pixel6Api34DebugAndroidTest   # on managed device\r
\r
# Both together\r
./gradlew test connectedDebugAndroidTest\r
\r
# Test with coverage report (JaCoCo)\r
./gradlew testDebugUnitTest jacocoTestReport\r
```\r
安全使用建议
This appears to be a straightforward Android development guide (documentation-only). Before using: (1) review any commands the agent suggests running — the guide references ./gradlew and adb so ensure you only run them in trusted project directories and have the Android SDK/adb available; (2) note the metadata omission: the skill doesn't declare required binaries even though it references adb/Gradle wrapper in the docs; (3) there are no credential requests or external downloads, but always avoid pasting secrets into prompts and review any suggested network endpoints (the examples use placeholder URLs like dev-api.example.com). If you need the agent to execute build/install commands on your machine, verify those commands first and run them in a controlled environment.
能力评估
Purpose & Capability
Name, description, and reference files all describe Android native app development and Material Design; requested actions in SKILL.md (checking gradle wrapper, building with Gradle, configuring flavors, testing, accessibility, etc.) are appropriate for that purpose. Minor metadata mismatch: the skill's metadata lists no required binaries, but the runtime instructions reference using ./gradlew and adb (adb is an external tool). This is a small documentation inconsistency rather than evidence of malicious intent.
Instruction Scope
SKILL.md and the reference documents are focused on project setup, Gradle configuration, Compose/Material guidance, testing, performance, accessibility, and build commands. Instructions reference project files and standard Android tools; they do not instruct the agent to read unrelated system files, exfiltrate data, or call unknown external endpoints.
Install Mechanism
No install spec and no code files are included beyond documentation — this is instruction-only, so nothing will be downloaded or written to disk by an install step.
Credentials
The skill declares no environment variables, credentials, or config paths. The guidance covers standard Android settings and build-time configuration but does not request secrets or unrelated environment access.
Persistence & Privilege
Skill is not always-enabled and uses the platform defaults for invocation. It does not request persistent system privileges or attempt to modify other skills' configuration.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install android-native-dev
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /android-native-dev 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of the Android Native Application Development and UI Design Guide. - Covers project setup, required files checklist, and configuration for new and existing projects. - Details best practices for gradle.properties, dependency management, build variants, and product flavors. - Explains use of flavor-specific source sets and commands for building/installing variants. - Incorporates Kotlin development standards, including naming and null-safety conventions. - References Material Design 3, Android official docs, Google Play Quality, and WCAG guidelines.
元数据
Slug android-native-dev
版本 1.0.0
许可证 MIT-0
累计安装 15
当前安装数 14
历史版本数 1
常见问题

Android Native Dev 是什么?

Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and b... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 454 次。

如何安装 Android Native Dev?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install android-native-dev」即可一键安装,无需额外配置。

Android Native Dev 是免费的吗?

是的,Android Native Dev 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Android Native Dev 支持哪些平台?

Android Native Dev 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Android Native Dev?

由 smasherlxd(@smasherlxd)开发并维护,当前版本 v1.0.0。

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