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Install in OpenClaw
/install ue-code-search
Description
Search Unreal Engine C++ and Blueprint code. Use when: (1) Finding function definitions, (2) Searching for class names, (3) Finding UMG widget references, (4...
Usage Guidance
This skill is an instruction-only helper that runs local text searches (PowerShell Select-String) in an Unreal project. Before using it, ensure the agent runs in the correct project root so searches hit the intended files. Note: it assumes a Windows/PowerShell environment (Select-String); if you run on another OS you may need equivalent commands (grep, ripgrep). The skill will scan repository files (which may contain secrets) but does not exfiltrate results—if you plan to let an autonomous agent use this skill, confirm that agent network behavior and storage policies meet your security requirements.
Capability Analysis
Type: OpenClaw Skill
Name: ue-code-search
Version: 1.0.0
The skill bundle is benign. The `SKILL.md` file provides instructions and examples for an AI agent to perform code searches using `Select-String`. All examples and descriptions are directly aligned with the stated purpose of searching Unreal Engine C++ and Lua code. There is no evidence of prompt injection with malicious intent, data exfiltration, unauthorized execution, persistence mechanisms, or any other harmful behavior. The content is purely informational and functional.
Capability Assessment
Purpose & Capability
The skill name and description (searching UE C++/Blueprint/Lua/UMG) match the SKILL.md which contains concrete search paths and Select-String patterns; nothing requested or described is out of scope for a code-search helper.
Instruction Scope
Runtime instructions are limited to local text searches (PowerShell Select-String patterns) over project source and Lua paths. The SKILL.md does not instruct the agent to read unrelated system files, environment variables, or to transmit results to external endpoints. It does mention .uasset/.umap as asset types but does not instruct reading or parsing binary assets.
Install Mechanism
No install spec or code files are present (instruction-only). Nothing will be downloaded or written to disk by the skill itself.
Credentials
The skill declares no environment variables, credentials, or config paths. The instructions do not reference hidden env vars or other secrets.
Persistence & Privilege
always is false and the skill does not request persistent presence or attempt to modify other skills or system-wide settings. Autonomous invocation is allowed (platform default) but combined with the benign instruction set this is not a concern.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install ue-code-search - After installation, invoke the skill by name or use
/ue-code-search - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of ue-code-search — easily search Unreal Engine C++, Blueprint, and Lua code.
- Supports searching for function definitions, class names, UMG widget references, Blueprint-usable functions, and across C++ and Lua.
- Details standard search locations for C++, Plugins, Lua scripts, and asset files.
- Includes example PowerShell commands for common search tasks.
- Lists core modules and scripts for projects using the SilverPalace structure.
- Specifies output format: file paths, line numbers, code context, and file purpose summary.
Metadata
Frequently Asked Questions
What is Ue Code Search?
Search Unreal Engine C++ and Blueprint code. Use when: (1) Finding function definitions, (2) Searching for class names, (3) Finding UMG widget references, (4... It is an AI Agent Skill for Claude Code / OpenClaw, with 373 downloads so far.
How do I install Ue Code Search?
Run "/install ue-code-search" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Ue Code Search free?
Yes, Ue Code Search is completely free (open-source). You can download, install and use it at no cost.
Which platforms does Ue Code Search support?
Ue Code Search is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Ue Code Search?
It is built and maintained by Vincent (@vincentwilliam); the current version is v1.0.0.
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