Hoyoverse
/install hoyoverse
Hoyoverse
Historical Timeline
- 2012 — miHoYo founded by three Shanghai Jiao Tong University students
- 2014 — Houkai Gakuen 2 (Guns Girl Z) becomes the company's first hit mobile game
- 2016 — Honkai Impact 3rd launches; establishes the 'Honkai' universe
- 2020 — Genshin Impact launches globally; $1B revenue in first 6 months
- 2021 — Genshin Impact wins Best Mobile Game at The Game Awards; $3B+ first-year revenue
- 2022 — Zenless Zone Zero announced; Honkai: Star Rail launches ($1B in 3 months)
- 2023 — Rebrands as HoYoverse; global headquarters in Singapore
- 2024 — $5B+ annual revenue; 100M+ monthly active players across all titles
- 2024 — Genshin Impact total revenue exceeds $10B; most successful gacha game ever
Business Model
HoYoverse generates $5B+ annually from gacha games: Genshin Impact ($3B+, open-world action RPG with 40+ characters, each pull costs $2–$3 equivalent), Honkai: Star Rail ($1B+, turn-based RPG), and Zenless Zone Zero ($500M+, urban action RPG). The gacha model (random character/weapon draws with pity systems) generates extraordinary ARPU ($50–$200/month for paying players). The company spends $100M+ per Genshin Impact update (every 6 weeks) on new content. Cross-platform availability (PC, mobile, PlayStation) maximizes player engagement.
Competitive Moat
Genshin Impact's open-world design quality rivals AAA console games ($60–$70 titles) but is free-to-play — a quality-to-price ratio that creates an insurmountable competitive advantage. The game's anime art style, original soundtrack (London Philharmonic Orchestra recordings), and character design appeal to a global audience. HoYoverse's production pipeline (new 6-week content updates with voice acting in 4 languages, new regions, new characters) requires a 5,000+ person development team that no indie studio can replicate. The Honkai universe's interconnected storytelling creates franchise loyalty.
Key Data
- Annual revenue: $5B+ (2024, across all titles)
- Genshin revenue: $10B+ cumulative (2020–2024)
- Monthly active: 100M+ across all titles
- Employees: 5,000+ (Shanghai, Singapore, Montreal, Tokyo, Seoul, LA)
- Funding: Privately held; estimated valuation $20B+
Interesting Facts
- Genshin Impact's development budget exceeded $100M before launch — more than most AAA games — and the company continues to spend $100M+ per update (every 6 weeks) on new regions, characters, and storylines.
- The game's soundtrack is recorded by the London Philharmonic Orchestra, Tokyo Philharmonic Orchestra, and Shanghai Symphony Orchestra — making it one of the most expensively produced video game soundtracks ever. Each region's music reflects its real-world cultural inspiration (Mondstadt = Germany, Liyue = China, Inazuma = Japan).
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install hoyoverse - After installation, invoke the skill by name or use
/hoyoverse - Provide required inputs per the skill's parameter spec and get structured output
What is Hoyoverse?
Chinese game studio HoYoverse is known for Genshin Impact and Honkai: Star Rail, generating $5B+ annually from anime-style gacha RPGs on multiple platforms. It is an AI Agent Skill for Claude Code / OpenClaw, with 46 downloads so far.
How do I install Hoyoverse?
Run "/install hoyoverse" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Hoyoverse free?
Yes, Hoyoverse is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Hoyoverse support?
Hoyoverse is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Hoyoverse?
It is built and maintained by hanxueyuan (@hanxueyuan); the current version is v1.0.0.