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mike007jd

Game Backend Selector

by mike007jd · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install game-backend-selector
Description
Choose or compare backend profiles based on required capabilities, project state, and quality target. Stay stack-neutral at the top level while still giving...
README (SKILL.md)

Game Backend Selector

Goal

Select the backend profile that best serves the requested outcome. Use ./shared/reference/backend-profiles.md.

Deliverable

Write docs/game-studio/backend-decision.md.

Rules

  • Prefer capabilities over brand or fandom.
  • If the project already has a workable backend, bias toward it unless it is the blocker.
  • Optimize for the chosen quality target, not just the fastest toy result.
  • Respect project state: live iteration and greenfield do not deserve the same backend decision policy.

Compare mode

Use compare mode only when:

  • the backend choice is genuinely uncertain,
  • or the user explicitly requests comparison.

When compare mode is used:

  • warn that it will usually cost more tokens and time,
  • keep the comparison narrow,
  • define the winner criteria before exploring.

Specialist follow-through

After choosing a backend profile, route to a concrete specialist when needed:

  • game-web-2d-specialist for web-2d-ui-first or web-2d-world-first
  • game-web-3d-specialist for web-3d-preview

Top-level planning remains stack-neutral. Implementation guidance should still become concrete once a backend family is chosen.

Usage Guidance
This bundle appears coherent and lightweight. Before installing: confirm your agent will only grant filesystem access to the skill's bundle files (the skill expects to read shared/reference/backend-profiles.md and write docs/game-studio/backend-decision.md). Companion skills referenced are not bundled — install them separately if you need specialist follow-through. No credentials or external downloads are required, so there are no obvious exfiltration risks from this skill itself.
Capability Analysis
Type: OpenClaw Skill Name: game-backend-selector Version: 1.0.0 The game-backend-selector skill bundle is a legitimate tool designed to help developers choose appropriate game backend architectures. The instructions in SKILL.md and the reference data in shared/reference/backend-profiles.md are strictly aligned with the stated purpose of providing technical recommendations and do not contain any evidence of malicious intent, data exfiltration, or unauthorized command execution.
Capability Assessment
Purpose & Capability
Name and description match the included files (SKILL.md and shared/backend-profiles.md). Declared companion dependencies (game-web-2d-specialist, game-web-3d-specialist) are coherent with its referral behavior.
Instruction Scope
Runtime instructions are scoped: use the bundled shared/reference/backend-profiles.md and produce docs/game-studio/backend-decision.md. The skill does not instruct reading unrelated system files, contacting external endpoints, or collecting secrets. A note in SKILL.md that 'best results' come with file read/write access is reasonable and confined to bundled/expected paths.
Install Mechanism
Instruction-only bundle with no install spec and no code files. Nothing is downloaded or written to disk by an installer, minimizing surface area.
Credentials
No required environment variables, credentials, or config paths. The skill does not request secrets or unrelated service keys.
Persistence & Privilege
always is false and model invocation is allowed (the platform default). The skill does not request permanent presence or modify other skills or system-wide settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-backend-selector
  3. After installation, invoke the skill by name or use /game-backend-selector
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of game-backend-selector. - Helps choose or compare backend profiles based on capabilities, project state, and quality target. - Remains stack-neutral when recommending options, but gives clear tradeoffs. - Delivers backend recommendations in `docs/game-studio/backend-decision.md`. - Includes structured compare mode for uncertain decisions or explicit comparison requests. - Routes to relevant specialists after backend selection for concrete implementation guidance.
Metadata
Slug game-backend-selector
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Game Backend Selector?

Choose or compare backend profiles based on required capabilities, project state, and quality target. Stay stack-neutral at the top level while still giving... It is an AI Agent Skill for Claude Code / OpenClaw, with 117 downloads so far.

How do I install Game Backend Selector?

Run "/install game-backend-selector" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Backend Selector free?

Yes, Game Backend Selector is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Backend Selector support?

Game Backend Selector is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Backend Selector?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.0.

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