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hanxueyuan

Electronic Arts

by hanxueyuan · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install electronic-arts
Description
全球领先互动娱乐公司,拥有FIFA、Madden等顶级体育IP,2024财年营收约76亿美元,覆盖主机、PC和移动端。
README (SKILL.md)

艺电 · Electronic Arts Inc.

"挑战极限,我们热爱游戏"——EA早期使命宣言

Electronic Arts是全球最大的互动娱乐软件公司之一,总部位于加州雷德伍德城。公司以体育游戏(EA Sports)和知名IP(模拟人生、战地、极品飞车)闻名。2024财年营收约76亿美元,拥有超过5亿注册用户,是全球游戏行业收入排名前五的发行商,其Ultimate Team模式开创了游戏内购收入的新范式。


历史时间线

时期 关键事件
1982 Trip Hawkins创立EA,口号"我们看得见的人"
1988 发行首款百万销量游戏John Madden Football
1991 发行Bullfrog的Populous,进军欧洲
1995 发行Need for Speed,成为赛车游戏标杆
2000 发行模拟人生,全球最畅销PC游戏之一
2005 收购Sports Interactive的FIFA授权
2009 推出Ultimate Team模式,开启内购时代
2011 Origin数字平台上线,对抗Steam
2017 Star Wars Battlefront II微交易争议
2020 EA Play订阅服务与Xbox Game Pass整合
2022 FIFA合作终止,更名EA Sports FC
2024 EA Sports FC 25首年营收创纪录

业务结构分析

EA Sports

核心收入来源,FIFA/EA Sports FC、Madden NFL和NBA Live构成体育游戏矩阵,Ultimate Team模式贡献数十亿美元年收入

EA Entertainment

模拟人生系列(全球最畅销PC游戏)、战地系列和Apex Legends等,覆盖模拟、射击和免费游戏市场

EA Mobile

手游业务快速增长,EA Sports Mobile、Sims FreePlay等,占营收约20%,中国市场是重点

EA Play订阅

游戏订阅服务,与Xbox Game Pass和PlayStation Plus合作,经常性收入模式


🔑 核心护城河

    [体育IP授权] --> EA Sports
           |                  |
    独家NFL/FIFA          玩家社区
           |                  |
           v                  v
    [Ultimate Team内购] --> [年复一年收入]
           |
           v
    [订阅+新IP] --> [生态扩张]
  1. 体育IP垄断:拥有NFL独家授权,NBA和FIFA/FC深度合作关系难以替代
  2. Ultimate Team模式:玩家投入时间和金钱形成沉没成本,每年续购新作
  3. 多平台分发:覆盖主机、PC和移动端,EA Play订阅绑定用户长期消费
  4. 全球发行能力:本地化团队覆盖50+国家,实时运营服务数十亿玩家

关键数据

指标 数值
2024财年营收 约76亿美元
注册用户 超5亿
员工总数 约13,700人
总部所在地 加州雷德伍德城
体育游戏收入占比 约60%
数字收入占比 约85%
内购收入占比 约40%总营收
EA Play订阅用户 超1,000万
市值 约400亿美元
最大IP EA Sports FC/FIFA
免费游戏 Apex Legends
手游收入占比 约20%

值得了解

  • EA创始人Trip Hawkins创立公司时年仅28岁,是哈佛商学院最年轻的毕业生之一

  • 模拟人生系列全球累计销量超2亿份,是有史以来最畅销的PC游戏系列

  • EA在2017年因Star Wars Battlefront II的微交易争议被Reddit踩到历史最低分

  • EA Sports FC是EA与国际足联终止20年合作后推出的替代品牌

  • Apex Legends在2019年上线首周即吸引2,500万玩家,是EA最成功的免费游戏

  • EA总部位于硅谷,但最大的工作室群分布在加拿大温哥华和瑞典斯德哥尔摩

  • Madden NFL系列自1988年以来每年发行新版本,从未中断过

  • EA的Frostbite引擎被广泛用于旗下多款游戏,但也因技术债务问题备受批评

Usage Guidance
This skill is low-risk: it only contains static company information and asks for no installs or credentials. The remaining considerations are provenance and accuracy: the skill owner and homepage are unknown, so verify the content if you will rely on it for investment or sensitive decisions, and prefer skills from known publishers if you need authoritative or up-to-date data.
Capability Analysis
Type: OpenClaw Skill Name: electronic-arts Version: 1.0.0 The skill bundle contains purely informational content about Electronic Arts (EA), including its corporate history, business segments, and financial data. There is no executable code, network activity, or evidence of prompt injection attempts in SKILL.md or _meta.json.
Capability Assessment
Purpose & Capability
Name/description (company profile) align with the SKILL.md content (company history, metrics, analysis). The skill does not request unrelated binaries, env vars, or config access.
Instruction Scope
SKILL.md contains only static informational content and a small 'read_when' trigger list (when user queries company info, market position, investment analysis). It does not instruct the agent to read files, access environment variables, call external endpoints, or transmit data.
Install Mechanism
No install spec or code files are present (instruction-only), so nothing will be written to disk or downloaded during install.
Credentials
The skill declares no required environment variables, secrets, or config paths—no credential access is requested or needed for the stated purpose.
Persistence & Privilege
always is false and there are no unusual privileges requested. disable-model-invocation is false (default autonomous invocation allowed), which is normal and acceptable for a benign informational skill.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install electronic-arts
  3. After installation, invoke the skill by name or use /electronic-arts
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- 首次发布,提供Electronic Arts(EA)公司中文简介与深度分析 - 详述公司历史、核心业务结构和关键数据(含2024财年最新营收等) - 总结体育IP护城河、内购与订阅模式等竞争优势 - 包括EA Sports、EA Entertainment、移动与订阅等业务解读 - 补充有趣事实,便于投资分析、竞品对比及行业了解
Metadata
Slug electronic-arts
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Electronic Arts?

全球领先互动娱乐公司,拥有FIFA、Madden等顶级体育IP,2024财年营收约76亿美元,覆盖主机、PC和移动端。 It is an AI Agent Skill for Claude Code / OpenClaw, with 118 downloads so far.

How do I install Electronic Arts?

Run "/install electronic-arts" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Electronic Arts free?

Yes, Electronic Arts is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Electronic Arts support?

Electronic Arts is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Electronic Arts?

It is built and maintained by hanxueyuan (@hanxueyuan); the current version is v1.0.0.

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