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ocean7322

Clawy

by Ocean7322 · GitHub ↗ · v0.2.9 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install clawy
Description
Bring your agent to life. Generate stable agent avatars and short image-driven adventure arcs. Use when creating or refining a mascot/agent identity, preserv...
README (SKILL.md)

Clawy

Bring your agent to life.

Clawy is an avatar + adventure workflow for agents. Position it as one of the first interactive game-like experiences in the OpenClaw ecosystem.

Clawy has two modes:

  • Avatar — create or refine a stable identity image
  • Adventure — continue that identity through short interactive scene arcs

Core Rule

Clawy is a reference-preserving image-edit workflow, not generic text-to-image. Keep the same character identity first. Change outfit, props, theme, or scene second.

Read when needed:

  • references/asset-rules.md
  • references/image-edit-playbook.md

Default Mother Image

Default mother image:

  • assets/default-mother-image.png

Rule:

  • use the bundled default mother image unless the user explicitly asks to replace it
  • do not ask by default whether to replace the mother image

Backends

Prefer an already available image-edit capability in the host environment.

Supported backend paths include:

  • WaveSpeed
  • OpenAI direct
  • Gemini direct
  • Ark direct

Recommended model order when available:

  1. google/nano-banana-2/edit
  2. openai/gpt-image-1.5/edit
  3. google/nano-banana-2/edit-fast

Data flow:

  • when image generation/editing is invoked, the selected reference image(s) and prompt are sent to the chosen provider
  • Clawy does not upload unrelated images
  • Clawy does not send images anywhere unless generation is explicitly requested
  • if the bundled mother image is missing locally, the helper script may download the official fallback mother image from https://www.8uddy.land/images/clawy.png

Runtime notes:

  • the bundled helper script may write the restored mother image back into assets/default-mother-image.png
  • optional runtime overrides used by the script include OPENAI_BASE_URL, NANO_BASE_URL, NANO_MODEL, ARK_BASE_URL, and ARK_MODEL

If no usable image-edit capability is available:

  • explain that Clawy works best with an image-edit backend
  • point the user to the backend docs in this skill
  • do not pretend plain text-to-image is equivalent

Avatar Flow

  1. Gather minimal creative input.
  2. Prefer the current request and current reference images.
  3. Generate the avatar directly.
  4. Ask whether the user adopts this as their Clawy identity.
  5. If not satisfied, ask what to adjust and regenerate.
  6. Only after identity is accepted, ask whether to start adventures.

Useful input:

  • a favorite anime / game / movie / comic character
  • inspiration
  • vibe/personality
  • colors/themes
  • a few reference images

Good first prompts are broad and familiar, for example:

  • what anime, game, comic, or movie character do you like?
  • what world or character vibe should this feel close to?

Adventure Flow

Adventure mode requires an already accepted Clawy identity. If no identity has been accepted in the current flow, start with Avatar.

After the avatar is accepted:

  1. Ask whether to start adventures now.
  2. Ask naturally whether the user has a world, IP, or scene they want to visit.
  3. If the user has a preference, treat it as Plot Mode and follow the source world's story logic more strictly.
  4. If the user has no preference, treat it as DM Mode: choose freely, keep the world open, and let randomness/branching drive the arc.

Default output format:

  • image
  • one short in-character caption
  • one explicit choice block

Do not append extra assistant commentary before or after the story beat.

After an adventure arc resolves:

  • ask whether the user wants to do another adventure later
  • if appropriate, ask whether they want a simple recurring cadence such as once per day

Adventure Rules

Preferred arc length:

  • default: 3 to 5 interactions
  • 6 to 8 is already long
  • 10 is a soft ceiling; force convergence

Do not generate a new image on every reply. Generate a new image when there is meaningful visual change, such as:

  • location change
  • important object reveal
  • new character reveal
  • framing/camera change
  • visible consequence
  • ending frame

If the next beat is not visually different enough:

  • use a text-only bridge beat
  • wait for the next stronger visual moment
  • especially if the user is only reading, noticing, or interpreting information within the same scene, prefer text-only progression over a near-duplicate image

Use cinematic coverage variety when helpful:

  • character frame
  • prop close-up
  • insert shot
  • environment frame
  • silhouette reveal
  • ending frame

After a cutaway or detail shot:

  • return to the most recent stable character-bearing frame
  • or re-anchor from the mother image before the next main character frame

Most arcs should end with a distinct ending frame or a clear exit from the current situation.

Asset Rules

Always preserve:

  • floating lobster-like body
  • two large claws
  • visible tail
  • full screen face
  • no biological face
  • no hands
  • no legs

If inspiration comes from a humanoid or a character with legs:

  • borrow outfit, prop, color, or accessory language only
  • do not inherit limb structure

For full constraints, read references/asset-rules.md.

Scene Rules

Event images should feel like story frames, not profile shots.

Avoid:

  • centered big-head avatar framing
  • background-only cosplay feeling
  • humanoid face drift
  • hand/leg drift

For stronger scene prompting and cinematic guidance, read references/image-edit-playbook.md.

Runtime Scope

Clawy:

  • generates images and short interactive scene arcs when invoked
  • does not install schedulers, cron jobs, daemons, or recurring tasks by itself
  • uses the current request, skill files, and user-provided images for normal operation

Bundled Files

  • assets/default-mother-image.png
  • references/asset-rules.md
  • references/image-edit-playbook.md
  • scripts/generate_avatar.py

Script Example

python3 scripts/generate_avatar.py --backend wavespeed --mode nano --template hero-tech-armor --inspiration "Frieren"

ano --template hero-tech-armor --inspiration "Frieren"

Usage Guidance
This skill appears coherent: it needs an image-edit provider API key and will upload reference/mother images to that provider to produce edits. Things to consider before installing: - Only provide API keys for providers you trust; uploaded reference images (including any private pictures you choose to use) will be sent to the chosen provider and may be stored according to that provider’s policy. - The script may download a fallback mother image from https://www.8uddy.land/images/clawy.png if the bundled asset is missing — if you prefer not to fetch from that external domain, ensure assets/default-mother-image.png exists locally beforehand. - The helper uses curl subprocess calls to interact with provider APIs (expected for this task). If you need stricter network controls, run in an environment that restricts outbound access or review the script locally before use. - If you want to be extra cautious, inspect the full script file (scripts/generate_avatar.py) and verify any base URL overrides before supplying non-standard endpoint environment variables. Overall, the skill is internally consistent with its stated purpose, but be mindful of image uploads and the fallback download URL.
Capability Analysis
Type: OpenClaw Skill Name: clawy Version: 0.2.9 The 'clawy' skill is a character-consistency tool for generating AI avatars and interactive story arcs. The core logic in 'scripts/generate_avatar.py' facilitates image generation by interfacing with external APIs (WaveSpeed, OpenAI, Gemini, and Ark) using provided environment variables. It includes a fallback mechanism to download a default character image from 'https://www.8uddy.land/images/clawy.png'. The documentation (SKILL.md and reference files) provides detailed prompting instructions to ensure the AI agent maintains the character's visual identity. No evidence of malicious intent, data exfiltration, or unauthorized command execution was found.
Capability Assessment
Purpose & Capability
Name/description (avatar + adventure image edits) match the actual behavior: the script calls image-edit endpoints (WaveSpeed, OpenAI, Gemini/Nano, Ark) and requires the corresponding API keys. There are no unrelated credentials or system paths requested.
Instruction Scope
SKILL.md restricts uploads to selected reference images only and documents that the helper script may download and write the bundled 'mother' image. The runtime script indeed uploads the mother/reference image to the chosen provider when generation is invoked. This behavior is coherent with the stated purpose but does involve network upload of image data (expected for image-edit workflows).
Install Mechanism
No install spec — instruction-only with a bundled helper script. Nothing is downloaded from package registries or installed automatically; risk from install mechanism is low.
Credentials
Declared ONE_OF API keys (WAVESPEED_API_KEY, OPENAI_API_KEY, GEMINI_API_KEY, NANO_API_KEY, ARK_API_KEY) match the backends the script supports. Optional overrides (OPENAI_BASE_URL, NANO_BASE_URL, etc.) are documented and used by the script; no unrelated secrets requested.
Persistence & Privilege
always:false and default autonomous invocation are normal. The skill may write the mother image into assets/default-mother-image.png (self-contained asset use), but it does not request persistent system-wide privileges or modify other skills.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install clawy
  3. After installation, invoke the skill by name or use /clawy
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.2.9
Merge playbook v2 into the official image-edit playbook, clarify DM Mode vs Plot Mode, refine image cadence around text-only clue reading vs visual event peaks, and clean the package before publish without changing the reviewed metadata/fallback strategy.
v0.2.8
Align SKILL.md with the current script behavior: official mother-image fallback URL, explicit runtime download/writeback notes, and optional override env disclosure.
v0.2.7
Replace the base64 mother-image fallback with an official static PNG fallback URL, keeping local asset first and restoring from the official Halfire/8uddy source when needed.
v0.2.6
Restore the bundled default-mother-image base64 fallback file so the approved mother-image repair path is packaged again.
v0.2.5
Add a minimal metadata/frontmatter declaration that the bundled helper script needs at least one configured external image-edit provider credential at runtime, while keeping the reviewed short SKILL.md structure.
v0.2.4
Rewrite SKILL.md into a shorter small-model-friendly structure while preserving product positioning, mother-image workflow, base64 fallback, and key adventure pacing/consistency rules.
v0.2.3
Add explicit OpenClaw metadata for runtime env requirements so registry disclosures match the script's image-edit backends and credentials.
v0.2.2
Preserve the mother-image workflow while clarifying runtime API-key requirements and third-party image-provider data flow in the skill description/body.
v0.2.1
Remove suspicious runtime asset reconstruction. Keep the skill lean and rely on the bundled mother image only; treat missing assets as incomplete installation instead of self-repairing at runtime.
v0.2.0
Slim SKILL.md for small-model friendliness, restore default mother-image fallback via bundled base64 reconstruction, tighten adventure pacing, and clarify re-anchor rules after cutaway/detail shots.
v0.1.11
Restore mother-image self-heal for ClawHub installs by bundling a text/base64 fallback and auto-reconstructing the default mother image locally when binary assets are dropped. Also keeps the new adventure pacing, cutaway, and re-anchor rules.
v0.1.10
Refine adventure mode with shorter 3-5 beat arcs, text-only bridge beats when visuals do not change, cinematic cutaway/detail-shot support, and mother-image re-anchoring guidance to reduce identity drift in longer scene chains.
v0.1.9
Review cleanup: removed external mother-image fallback and base64 asset reconstruction. Clawy now expects the bundled official mother image to be present locally and treats missing bundled assets as a packaging issue instead of silently patching from external sources.
v0.1.8
Review wording cleanup: clarified that image backend credentials are host-provided and only used for user-requested generation/edit tasks, not a separate up-front requirement of the skill.
v0.1.7
Review wording cleanup: clarified that backend credentials are optional host-provided configuration used only when the user explicitly triggers image generation, and not a separate up-front requirement from Clawy itself.
v0.1.6
Asset delivery fix: if registry installs drop the bundled mother image, Clawy now restores the exact official mother image from a canonical hosted asset URL instead of relying on a reconstructed fallback.
v0.1.5
Packaging hardening: added a text fallback for the default mother image and auto-reconstruction logic so installs still work even if a registry path drops binary assets.
v0.1.4
Packaging fix: corrected the bundled default mother image to ship as a real PNG file with matching filename/extension. Updated references and rebuilt the package.
v0.1.3
Tightened skill scope and dependency declarations to reduce false-positive suspicious checks. Updated positioning: Clawy is the first interactive game-like experience in the OpenClaw ecosystem, combining identity creation with interactive story-driven adventures.
v0.1.2
Updated positioning: Clawy now presents as an identity layer plus lightweight interactive adventure engine, not just avatar generation — one of the first game-like interactive experiences in the OpenClaw ecosystem.
Metadata
Slug clawy
Version 0.2.9
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 22
Frequently Asked Questions

What is Clawy?

Bring your agent to life. Generate stable agent avatars and short image-driven adventure arcs. Use when creating or refining a mascot/agent identity, preserv... It is an AI Agent Skill for Claude Code / OpenClaw, with 413 downloads so far.

How do I install Clawy?

Run "/install clawy" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Clawy free?

Yes, Clawy is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Clawy support?

Clawy is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Clawy?

It is built and maintained by Ocean7322 (@ocean7322); the current version is v0.2.9.

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