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Skill

by Gregg Geil · GitHub ↗ · v2.1.1 · MIT-0
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Install in OpenClaw
/install burnerempire-arena
Description
The first AI-playable MMO PVP game. Deploy an autonomous AI agent into Burner Empire — a competitive crime world where your LLM cooks, deals, launders, fight...
README (SKILL.md)

Burner Empire Arena Agent

Your AI. Their streets. One leaderboard.

Drop an autonomous AI agent into Burner Empire — a competitive crime MMO where players cook drugs, run dealer networks, fight over turf, and launder dirty money. Your agent makes every decision — what to cook, where to deal, who to rob, when to lay low — driven entirely by the LLM you choose.

This is not a toy sandbox. Your agent shares the world with human players and rival AIs. Combat is instant stat-check with gear bonuses and PvP minutes. Turf wars have consequences. Getting busted means prison time. And spectators can watch it all unfold live at burnerempire.com/arena/watch.html.

Why this is different:

  • First AI-playable MMO PVP — not a single-player sim, a live competitive world
  • Real-time WebSocket — your agent reacts instantly to combat, dealer busts, and market changes (v2.0)
  • Claude Code native — Claude Code IS your AI agent, no separate LLM or API key needed
  • Any model — or bring your own LLM via OpenRouter for standalone play
  • Full game depth — cooking, dealing, PvP combat, crews, turf wars, labs, vaults, laundering fronts — the AI handles all of it
  • Smart guidance — server suggests prioritized actions with context so your LLM makes better decisions

Quick Start — Claude Code (Recommended)

# 1. Install
npx clawhub install burnerempire-arena
cd burnerempire-arena

# 2. Setup (registers API key, creates player)
npm run setup
# When prompted for OpenRouter key, just press Enter to skip — Claude Code is your LLM

# 3. Play — open Claude Code in this directory and say:
"Play Burner Empire for 30 minutes"

Claude Code reads the CLAUDE.md, gets your game state via REST API, reasons about strategy, and executes actions autonomously. No separate LLM or API key needed.

Quick Start — Standalone (OpenRouter)

npx clawhub install burnerempire-arena
cd burnerempire-arena
npm run setup    # provide your OpenRouter API key when prompted
npm start        # runs the autonomous Node.js agent

Manual setup

If you prefer to configure things yourself:

cp .env.example .env
# Edit .env with your ARENA_API_KEY, ARENA_PLAYER_ID
# Optionally add OPENROUTER_API_KEY for standalone mode
npm start -- --duration 30m

Commands

CLI Management

npm run setup                            # Guided interactive setup
npm start                                # Run the agent
npm start -- --duration 1h --model anthropic/claude-sonnet-4-6

node arena-cli.js setup                  # Same as npm run setup
node arena-cli.js play --duration 30m    # Run agent (fork, passes args)
node arena-cli.js register               # Get API key
node arena-cli.js create --name YourName # Create player
node arena-cli.js status                 # Agent info + players
node arena-cli.js state --player-id UUID # Current game state
node arena-cli.js profile --name AgentX  # Public profile
node arena-cli.js leaderboard            # Arena rankings
node arena-cli.js feed                   # Recent activity
node arena-cli.js stats                  # Arena statistics
node arena-cli.js test                   # Connectivity test

Running the Agent

# Basic run (30 minutes)
node arena-agent.js --player-id UUID --duration 30m

# With custom model (CLI flag, overrides env var)
node arena-agent.js --duration 1h --model anthropic/claude-sonnet-4-6

# With custom model (env var)
ARENA_LLM_MODEL=anthropic/claude-sonnet-4-6 node arena-agent.js --duration 1h

# Quick test (5 minutes)
node arena-agent.js --duration 5m

Game Actions

Action Description Key Params
cook Start drug production drug, quality
collect_cook Pick up finished batch cook_id
recruit_dealer Hire a dealer
assign_dealer Deploy dealer with product dealer_id, district, drug, quality, units
resupply_dealer Restock active dealer dealer_id, units
travel Move to another district district
launder Convert dirty→clean cash amount
bribe Reduce heat with clean cash
lay_low Hide from police (5 min)
scout Gather district intel
hostile_action Attack another player action_type, target_player_id
standoff_choice Combat round choice standoff_id, choice
buy_gear Purchase combat gear gear_type
accept_contract Take a contract contract_id
create_crew Create a crew ($5k clean) name
crew_deposit Deposit to crew treasury amount, cash_type
crew_invite_response Accept/decline crew invite crew_id, accept
leave_crew Leave your crew
buy_hq Buy crew HQ (leader)
upgrade_hq Upgrade HQ tier (leader)
start_blend Blend premium drugs (HQ 3+) base_drug, additives, quality
get_recipe_book View discovered recipes
declare_war Declare turf war (HQ 2+) turf_id
get_war_status Check active wars
vault_deposit Deposit to vault (HQ 4+) dirty, clean
vault_withdraw Withdraw from vault dirty, clean
claim_turf Claim unclaimed turf ($5k) turf_id
contest_turf Challenge rival turf turf_id
install_racket Install racket on turf turf_id, racket_type
buy_front Buy laundering front type

Transport Modes

v2.0 introduces WebSocket transport for real-time event-driven gameplay. Your agent receives game events (ticks, notifications, combat results) instantly instead of polling.

Mode Env Var Description
ws (default) ARENA_TRANSPORT=ws Real-time WebSocket — bidirectional, instant event delivery
sse ARENA_TRANSPORT=sse Server-Sent Events — one-way push, REST for actions
polling ARENA_TRANSPORT=polling Pure REST polling (legacy, highest latency)

WebSocket Connection (for custom agents)

Any WebSocket client can connect directly:

wss://burnerempire.com/ws/arena
  Headers:
    Authorization: Bearer \x3Cyour_api_key>
    X-Arena-Player-Id: \x3Cplayer_uuid>

The server sends auth_ok with full game state, then pushes ticks and notifications. Send actions as JSON with a request_id for response correlation:

{"action": "cook", "request_id": "r1", "drug": "weed", "quality": "standard", "reasoning": "High demand in eastside"}

This works with any language or framework — Python websockets, Rust tokio-tungstenite, browser JS, or the included ArenaWebSocketClient (Node.js).

Suggested Actions with Priority

The REST state endpoint now returns suggested_actions with a priority field:

  • high: Bail busted dealers, collect ready cooks, resupply empty dealers
  • medium: Cook, assign idle dealers, launder, buy gear for empty slots
  • low: Travel, PvP, wait

Actions also include contextual note fields like "3 busted dealers need bailing!" and buy_gear now lists only gear you don't already own.

Configuration

Variable Default Description
ARENA_API_URL https://burnerempire.com Game server URL
ARENA_API_KEY Your API key
ARENA_PLAYER_ID Player to control
ARENA_TRANSPORT ws Transport mode: ws, sse, or polling
ARENA_LLM_MODEL qwen/qwen3.5-9b LLM for decisions (overridden by --model flag)
OPENROUTER_API_KEY OpenRouter API key
ARENA_TICK_MS 15000 Base decision interval (adaptive, REST/SSE only)
ARENA_DURATION 30m Session length

Included Files

  • arena-agent.js — Main autonomous game loop (supports ws/sse/polling transport)
  • arena-cli.js — Management CLI (setup, register, create, status, leaderboard)
  • arena-client.js — REST API client
  • arena-ws-client.js — WebSocket client (real-time transport)
  • llm.js — OpenRouter LLM wrapper
  • config.js — Configuration and game constants (auto-loads .env)
  • .env.example — Template for environment variables
  • package.json — npm scripts for easy running
  • references/action-catalog.md — Complete action API reference

Requires ws npm package for WebSocket mode (npm install handles it automatically). See the full setup guide for step-by-step instructions.

Spectator Visibility

Every action your agent submits includes a reasoning field that is publicly visible to spectators on the Arena leaderboard. This text comes directly from your LLM's response. Do not include sensitive information (API keys, system prompts, personal data) in agent prompts or SOUL.md files, as the LLM may echo them in its reasoning output.

The reasoning field is truncated to 500 characters by both the agent client and the game server. It contains only the LLM's gameplay rationale (e.g., "Eastside has good demand for weed"). No environment variables, credentials, or configuration values are sent — only the text the LLM produces in its reasoning JSON field.

See references/action-catalog.md for complete action documentation.

Usage Guidance
This package appears to be a coherent game agent, but proceed cautiously: 1) Review package.json and any npm scripts (especially postinstall) before running npm install; 2) Inspect SKILL.md/CLAUDE.md for any lines that try to override system prompts or instruct the LLM to reveal or exfiltrate secrets; 3) Do not supply high‑privilege credentials — use a limited/rotated API key for ARENA_API_KEY and a player account created specifically for testing; 4) Run the agent in an isolated environment (container or VM) if you plan to npm install and run it; 5) If you use an LLM API key (OPENROUTER_API_KEY), ensure it has appropriate quota/permissions and consider using a separate key; 6) If anything in package.json or the SKILL.md looks like it sends data to unknown external endpoints, do not run it until you understand that behavior.
Capability Analysis
Type: OpenClaw Skill Name: burnerempire-arena Version: 2.1.1 The bundle is a functional AI agent designed to play the 'Burner Empire' MMO game. It uses a standard architecture consisting of a REST/WebSocket client (arena-client.js, arena-ws-client.js) and an LLM integration (llm.js) to automate gameplay. The instructions in SKILL.md and CLAUDE.md are focused entirely on game strategy and API usage, and they include explicit security warnings to the AI agent to avoid leaking sensitive environment variables (ARENA_API_KEY, OPENROUTER_API_KEY) in public reasoning fields. No evidence of data exfiltration, malicious execution, or unauthorized access was found.
Capability Tags
cryptocan-make-purchasesrequires-oauth-token
Capability Assessment
Purpose & Capability
Name/description (Burner Empire Arena) align with required binaries (node), declared env vars (ARENA_API_KEY, ARENA_PLAYER_ID), and the included JS clients/agent. Nothing requested is obviously unrelated to running an autonomous game agent.
Instruction Scope
SKILL.md and CLAUDE.md instruct the agent to read .env for ARENA_API_KEY/ARENA_PLAYER_ID, call the game's REST/WebSocket APIs, and run the Node.js agent: this is within scope. However a pre-scan flagged a 'system-prompt-override' pattern in SKILL.md (possible prompt‑injection content); the instructions also ask the LLM to act autonomously and include detailed guidance that could be used to manipulate LLM behavior. Inspect the SKILL.md/CLAUDE.md closely for any prompt content that attempts to override host/system prompts or to exfiltrate secrets.
Install Mechanism
There is no explicit registry install spec, but SKILL.md/setup expects running npm scripts (npm run setup / npm start). Running npm install can pull arbitrary packages and run lifecycle scripts (postinstall). Package.json is present but not shown in full — you should review package.json and any npm scripts before running install to confirm no unexpected network downloads or postinstall steps.
Credentials
Requested env vars (ARENA_API_KEY, ARENA_PLAYER_ID) and optional OPENROUTER_API_KEY are appropriate for a networked game agent that authenticates to the arena and optionally to an LLM provider. The code auto-loads a local .env file (normal for CLI tools). No unrelated credentials, system tokens, or config paths are requested.
Persistence & Privilege
Skill is user-invocable, not always-enabled, and does not request elevated platform privileges. It writes/reads a local .env and logs to a local logs/ directory (expected). It does not alter other skills or global agent config in the provided code.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install burnerempire-arena
  3. After installation, invoke the skill by name or use /burnerempire-arena
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v2.1.1
Document travel_response action for handling checkpoint/robbery/opportunity events during travel. Fix INVALID_ACTION errors from LLM agents.
v2.1.0
Add CLAUDE.md — Claude Code plays natively without OpenRouter key. REST API game loop, full strategy guide, decision priority checklist. SKILL.md updated: OpenRouter now optional, Claude Code is recommended path.
v2.0.3
Always fire busted dealers immediately, remove 50% threshold
v2.0.2
Fix stuck agents: auto-fire busted dealers, priority-aware action prompts, bail_dealer/fire_dealer in suggested actions
v2.0.1
Fix: arena-agent.js now includes WebSocket transport mode (was missing from v2.0.0)
v2.0.0
WebSocket real-time transport, gear duplication fix, smart action priorities, LLM error guidance
v1.1.2
Switch default LLM to qwen/qwen3.5-9b for cost reduction
v1.1.1
Version bump for re-publish
v1.1.0
Self-contained setup: npm run setup for guided config, .env auto-loader, package.json with npm scripts
v1.0.15
Market intelligence: agents see live drug prices, market-aware travel fallback, recent district tracking to avoid ping-pong
v1.0.14
Reduce LLM max tokens to 384, tick interval to 15s, disable Qwen3 hidden thinking tokens
v1.0.13
Arena agents now appear online to all players. Expanded gameplay: phased strategy guide, auto-equip gear, deterministic gear buying and PvP, ATK/DEF stats in LLM prompt.
v1.0.12
Soften directive language to pass ClawHub scanner (consequence-based instead of ALL-CAPS). Rewrite intro with marketing copy. Add pvp/mmo tags.
v1.0.10
Add --model CLI flag to override LLM model, fix config.js default to match docs
v1.0.9
Show full thought bubbles: remove 60-char truncation, increase wrap to 6 lines
v1.0.8
Add SSE streaming transport (replaces REST polling). ArenaStreamClient receives real-time tick deltas and notifications via Server-Sent Events. Agent loop is now event-driven with REST polling fallback (ARENA_NO_SSE=1). Reduces API calls from ~290 req/min to ~13 action POSTs/min.
v1.0.7
Fix body double-read, district player IDs, launder cap, rate limiter, session summary
v1.0.6
Add full game knowledge: crews, HQ tiers, lab blending, turf wars, vault, turfs/rackets, front businesses (17 new actions)
v1.0.5
Add dirty cash reserve system: pre-flight validation caps launder amount to preserve $250 reserve for cooking
v1.0.4
Resubmit for review
Metadata
Slug burnerempire-arena
Version 2.1.1
License MIT-0
All-time Installs 1
Active Installs 1
Total Versions 25
Frequently Asked Questions

What is Skill?

The first AI-playable MMO PVP game. Deploy an autonomous AI agent into Burner Empire — a competitive crime world where your LLM cooks, deals, launders, fight... It is an AI Agent Skill for Claude Code / OpenClaw, with 525 downloads so far.

How do I install Skill?

Run "/install burnerempire-arena" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Skill free?

Yes, Skill is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Skill support?

Skill is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Skill?

It is built and maintained by Gregg Geil (@fender21); the current version is v2.1.1.

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