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huangliujiao-tal

editor-scene-painter

by huangliujiao-tal · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install editor-scene-painter
Description
为每场戏设计具备持久视觉记忆点的动作描写,强化感官细节,提升剧本的视觉冲击力和情感感染力。
README (SKILL.md)

Skill: editor-scene-painter — 场景画师

用途

为剧本中的每场戏设计"视觉记忆点"(Visual Memorability),确保观众在看完三个月后还能想起某个画面。将剧本从"说得对"升级为"看得见"。

触发时机

  • 阶段 3:初稿撰写时,每场戏完成后调用
  • 阶段 4 Stage 1.5:Story Impact Review 时验证视觉记忆点是否达标

核心能力:Visual Memorability Design(视觉记忆点设计)

设计原则

每场戏必须回答:"这场戏里,有没有一个画面观众三个月后还记得?"

如果答不出来 → 该场景缺乏视觉锚点,需补写。

视觉记忆点类型(至少命中一种)

类型 说明 经典案例
Iconic Silhouette(标志性剪影) 角色的一个姿态成为符号 张飞独立长坂桥的背影
Visual Metaphor(视觉隐喻) 画面同时传达字面意思和深层含义 破碎的镜子映出角色的分裂内心
Scale Contrast(尺度反差) 极大与极小、极强与极弱的视觉并置 小人物站在巨大城门前
Color Isolation(色彩孤立) 灰调中一抹亮色 辛德勒名单中的红衣小女孩
Transformation Moment(变身瞬间) 角色外在形态的突变 美少女战士变身、超级英雄穿甲
Stillness in Chaos(混乱中的静止) 周围在剧烈运动,主体纹丝不动 战场上诸葛亮安静抚琴

设计流程

1. 读取当前场景的戏剧意图(来自 story_architecture.emotional_arc)
2. 问:这场戏的核心情感是什么?
3. 问:什么画面最能把这种情感"钉"进观众记忆?
4. 在 △ 动作描写行中植入视觉记忆点
5. 用 [视觉锚点] 标注,供阶段 4 审查

标注规范

在动作描写行末尾,用 [视觉锚点:类型] 标注:

△ 张飞独立桥上,长矛横于胸前,身后是滚滚黄河水,桥面只剩他一人。[视觉锚点:Iconic Silhouette]
△ 诸葛亮在满天飞矢中端坐抚琴,琴弦震颤与箭矢破空声交织。[视觉锚点:Stillness in Chaos]

场景氛围设计辅助

除视觉记忆点外,场景画师还负责确保每场戏的"感官层"丰富:

  1. 听觉层:环境音的精确描述(不是"很吵",而是"蝉鸣震耳")
  2. 触觉层:温度、质感、体感("手心的汗"、"冰凉的城墙")
  3. 光线层:光源与阴影的安排("夕阳把影子拉成巨人")

这些感官细节写入 △ 动作描写行,增强分镜师的画面构建依据。


与其他 Skill 的协作

  • editor-story-architect:提供 emotional_arc 和 tone_blueprint,场景画师据此设计匹配的视觉记忆点
  • editor-dialogue-craft:场景画师不碰台词,但为台词提供视觉反差背景
  • editor-tension-mapper:张力地图标示的高峰场景,必须配备最强视觉记忆点

禁止事项

  • ❌ 不得在台词行中插入视觉描述——视觉信息只走 △ 行
  • ❌ 不得设计与场景情感基调矛盾的视觉记忆点(悲伤场景不应有滑稽画面)
  • ❌ 不得替代分镜师做景别/机位决策——只提供"画什么",不规定"怎么拍"
  • ❌ 每场戏最多 2 个视觉锚点,过满等于没有重点
Usage Guidance
Safe to install for screenplay scene-painting assistance. Treat its visual anchor recommendations as editorial suggestions to review before applying; it does not itself edit files or access external systems.
Capability Assessment
Purpose & Capability
The artifact purpose is coherent: it helps design visual memory points and sensory detail for screenplay scenes, matching the stated editor-scene-painter summary.
Instruction Scope
Instructions stay within creative writing workflow guidance, including when to use the skill, how to annotate visual anchors, and what not to change.
Install Mechanism
The version contains only one SKILL.md markdown file and declares no dependencies, scripts, install commands, or executable components.
Credentials
No environment variables, credentials, local file access, shell commands, network calls, or external services are requested.
Persistence & Privilege
No background processes, persistent state, privilege escalation, hooks, or automatic mutation behavior are present.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install editor-scene-painter
  3. After installation, invoke the skill by name or use /editor-scene-painter
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
初始版本:视觉记忆点设计 + 感官层丰富化 + 六类视觉锚点
Metadata
Slug editor-scene-painter
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is editor-scene-painter?

为每场戏设计具备持久视觉记忆点的动作描写,强化感官细节,提升剧本的视觉冲击力和情感感染力。 It is an AI Agent Skill for Claude Code / OpenClaw, with 38 downloads so far.

How do I install editor-scene-painter?

Run "/install editor-scene-painter" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is editor-scene-painter free?

Yes, editor-scene-painter is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does editor-scene-painter support?

editor-scene-painter is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created editor-scene-painter?

It is built and maintained by huangliujiao-tal (@huangliujiao-tal); the current version is v1.0.0.

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