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Install in OpenClaw
/install sagasmith-modulegen
Description
Generate D&D 5e adventure modules. Supports one-shot (Five-Room Dungeon, Heist, Mystery), short 3-chapter (Three-Act, Kishōtenketsu), medium 5-chapter (Hero'...
Usage Guidance
Installers should expect this skill to create or append files in a workspace modules folder and to use a D&D module import/index workflow when available. Before using it in a workspace with existing campaign files, ask the agent to confirm target filenames and avoid overwrites unless explicitly approved.
Capability Assessment
Purpose & Capability
The stated purpose and artifacts consistently describe generating D&D 5e adventure modules, scene structures, NPCs, and campaign outlines.
Instruction Scope
The activation wording is somewhat broad for creative writing, but the skill content remains centered on tabletop RPG module generation and does not introduce unrelated behavior.
Install Mechanism
The package contains only markdown and a small lock file; README install examples use standard skill or ClawHub installation commands.
Credentials
The skill instructs agents to create files under <workspace>/modules, run a dnd_module import/index workflow, and export a scene index JSON; this is proportionate to producing reusable D&D module artifacts.
Persistence & Privilege
It creates persistent local module files and may import them into a local campaign database, but this is disclosed and bounded to the module-generation purpose; it also says to ask before deleting and re-importing an existing module.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install sagasmith-modulegen - After installation, invoke the skill by name or use
/sagasmith-modulegen - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.1.2
Repo renamed: SagaSmith-modulegen → SagaSmith-module-gen-skills. README now English with 5-type examples.
v1.1.1
Updated README with 5-type full generation examples (One-shot/Short/Medium/Long/Sandbox) and README-cn.md
v1.1.0
sagasmith-modulegen 1.1.0
- Renamed skill from `dnd-module-gen` to `sagasmith-modulegen`.
- Added a comprehensive README.md and skills-lock.json for improved documentation and dependency tracking.
- Expanded module paradigm descriptions in metadata to reflect support for 25 narrative structures.
- Updated description, tags, and license in SKILL.md to clarify features, paradigms, and usage.
v1.0.1
dnd-module-gen v1.0.1
- Initial release providing automated D&D 5e adventure module generation for one-shot, short (3-chapter), medium (5-chapter), long (8-chapter), and sandbox campaigns.
- Introduces robust multi-step or single-step workflows tailored to module length, with user approval after each phase for longer modules.
- Output modules are saved as markdown files into a workspace directory, then imported for scene indexing and structured DM use.
- Includes detailed core rules, templates, and paradigm references for diverse adventure structures.
- Adds full support for Chinese-language descriptor prompts, scene/structure output, and campaign management.
v1.0.0
Initial release – generates D&D 5e adventure modules of various types and lengths, guided by user parameters.
- Supports one-shot, short, medium, long, and sandbox modules with distinct generation templates and workflows.
- Always writes generated modules to file first; modules are imported as reusable artifacts.
- Medium and long modules use multi-step workflows with user review after each phase; one-shot/short are single-step.
- Sandbox modules begin with an overview, then generate regions independently.
- Includes structured guidance (tables, templates) for adventure outlines, scenes, NPCs, factions, and scene indexing.
- Automates post-generation steps: import, index, and exports scene maps for DM reference.
Metadata
Frequently Asked Questions
What is SagaSmith Module Generator?
Generate D&D 5e adventure modules. Supports one-shot (Five-Room Dungeon, Heist, Mystery), short 3-chapter (Three-Act, Kishōtenketsu), medium 5-chapter (Hero'... It is an AI Agent Skill for Claude Code / OpenClaw, with 34 downloads so far.
How do I install SagaSmith Module Generator?
Run "/install sagasmith-modulegen" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is SagaSmith Module Generator free?
Yes, SagaSmith Module Generator is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does SagaSmith Module Generator support?
SagaSmith Module Generator is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created SagaSmith Module Generator?
It is built and maintained by Wu Shuwen (@dajiaohuang); the current version is v1.1.2.
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