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jhauga

Graphic Designer

by John Haugabook · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install graphic-designer
Description
Expert visual design guidance for UI and UX of GUI apps and websites. Use when asked to design, critique, or improve interface visuals, color palettes, typog...
README (SKILL.md)

Graphic Designer

Apply professional UI/UX visual design judgment to mockups, components, screens, and full interfaces. Translate vague aesthetic requests ("make it pop", "looks dated", "feels cluttered") into concrete, defensible design decisions grounded in perception research and current platform conventions.

When to Use This Skill

  • Designing or reviewing screens, components, landing pages, dashboards, or mobile app UI
  • Picking color palettes, type scales, spacing, or grid systems
  • Defining design tokens or component variants for a design system
  • Improving visual hierarchy, scannability, or conversion on an existing layout
  • Adding or auditing micro-interactions, state transitions, and motion
  • Making a UI accessible (WCAG contrast, neurodivergent-friendly patterns, dynamic type)
  • Modernizing a "flat 2018" interface against current 2026 expectations

Core Decision Framework

Every visual decision should answer three questions in order:

  1. Where does the eye land first? — primary action must win the contrast/size/position battle. Run a 5-second squint test; if the CTA disappears at 30% opacity, hierarchy is broken.
  2. What does the user need to perceive as related? — apply Gestalt proximity and similarity before adding borders, dividers, or boxes. Whitespace groups more cleanly than lines.
  3. What can be hidden until needed? — progressive disclosure beats density. Every visible element pays rent in cognitive load.

Visual System Defaults

Use these as starting points, then deviate with reason:

System Default Notes
Color ratio 60-30-10 (dominant / secondary / accent) Accent is reserved for primary CTAs and critical state
Type scale 1.250 (major third) or 1.333 (perfect fourth) Tighter scales feel editorial; wider scales feel marketing
Base unit 4px or 8px spacing grid Every padding/margin is a multiple — no padding: 13px
Body text 16px minimum on web, 17pt on iOS, 14sp on Android Below 16px on web fails most accessibility audits
Line length 45–75 characters Long-form prose; UI labels can be shorter
Line height 1.4–1.6 for body, 1.1–1.25 for display Tight headings, generous body
Corner radius One scale (e.g., 4 / 8 / 16 / full) Mixing arbitrary radii ages a UI fast
Elevation 3–5 shadow tiers max Use them semantically (resting / raised / overlay / modal)

Color & Contrast

  • WCAG minimums: 4.5:1 for body text, 3:1 for large text (≥18pt or 14pt bold) and UI components. AAA is 7:1 / 4.5:1. Glass/blur backgrounds usually fail — test against worst-case content behind them.
  • Dopamine palettes (saturated neons, Y2K) need a desaturated 60% dominant to remain usable; pure saturation everywhere reads as a children's toy.
  • Dark mode is not "invert" — pure white text on pure black causes halation. Use #E6E6E6 on #121212 style off-blacks.
  • Never encode information by hue alone. Pair color with icon, label, or shape (red error + ⚠ + "Error:").
  • State colors live on a separate axis from brand: success/warning/error/info should survive a brand refresh.

Typography

  • Two families maximum. One display, one text. A third for monospace if the product shows code or numerics that need alignment.
  • Optical sizing matters at scale. Display weights at body size look bloated; text weights at hero size look weak. Use variable fonts with optical-size axes (opsz) when available.
  • Numerals: tabular figures (font-variant-numeric: tabular-nums) for tables, dashboards, and any column of numbers. Proportional figures everywhere else.
  • Kinetic / oversized type is the dominant 2026 hero pattern, but it eats accessibility if it animates without a prefers-reduced-motion fallback.

Layout Patterns Worth Knowing

  • Bento grid — modular tiles of varying sizes; ideal for feature showcases, dashboards, and portfolios. Each tile must be self-contained (one idea, one CTA).
  • F-pattern for text-heavy pages; Z-pattern for sparse landing pages. Place primary CTA at the terminus of the expected scan path.
  • Asymmetric / broken-grid is back in 2026 marketing UI, but production app UI still rewards strict grids.
  • Scroll-driven storytelling is the default long-form pattern; budget for IntersectionObserver-based reveals, not scroll-jacking.

Motion & Micro-interactions

  • Durations: 100–200ms for state changes (hover, press), 200–400ms for transitions (open/close), 400–800ms only for narrative reveals. Anything over 800ms feels broken.
  • Easing: cubic-bezier(0.4, 0, 0.2, 1) (Material "standard") is a safe default. Linear easing should only appear on indeterminate spinners.
  • Always respect prefers-reduced-motion — replace transforms with opacity fades, never remove feedback entirely.
  • Every interactive element needs four visual states minimum: rest, hover, active/pressed, focus-visible. Disabled is a fifth when applicable.
  • Tactile maximalism ("squishy UI") — buttons that compress 2–4% on press with a brief overshoot on release. Reads as premium on touch devices, gimmicky if every element does it.

Design Tokens & Systems

  • Tokens are tiered: primitive (color-blue-500) → semantic (color-action-primary) → component (button-primary-bg). Components reference semantic, never primitive.
  • Spacing, radius, elevation, motion duration, and z-index all deserve token sets — not just color and type.
  • One source of truth between design tool and code. Hand-off without sync drift means using Style Dictionary, Tokens Studio, or platform-native variables — not screenshots.

Accessibility (Non-Negotiable Floor)

  • Contrast ratios per WCAG 2.2 AA (above).
  • Hit targets ≥44×44 pt (iOS) / 48×48 dp (Android) / 24×24 CSS px minimum on web with adequate spacing.
  • Focus indicators must be visible against every background they cross — a 2px ring in brand color often fails on brand-colored sections; use a contrasting outline + offset.
  • Support OS-level dynamic type up to 200%. Test that no text clips, truncates without affordance, or breaks layout.
  • Neurodivergent-friendly defaults: avoid auto-playing motion, allow disabling parallax, keep cognitive load chunked, never rely on time-limited interactions without a pause control.

2026 Trend Cheat Sheet

Apply selectively — trendy ≠ correct for every product.

  • Tactile maximalism — glossy, clay, jelly textures with realistic depth. Strong for consumer/creative tools, wrong for finance/enterprise.
  • Dopamine + Y2K palettes — saturated neons, chrome, gradients. Balance with desaturated dominant per 60-30-10.
  • Glassmorphism (refined) — translucent surfaces with backdrop-blur. Always verify text contrast against the worst-case content behind the glass.
  • Bento grids — feature showcases, settings screens, dashboards.
  • Adaptive / "vibe" UI — theme shifts by mood, time, or focus state. Requires a deterministic fallback theme.
  • Controlled imperfection — hand-drawn marks, collage textures, scribbles. Reads human; do not mix with hyper-precise grids unless deliberately contrasted.
  • Multimodal affordances — even click/tap apps should expose voice and keyboard paths; design icons that work across input methods.

Gotchas

  • Never ship a glass/blur surface without testing text contrast against the darkest and brightest content that can scroll behind it. Designers reliably forget the bright case.
  • Never apply Y2K saturation across an entire palette — keep one accent saturated and desaturate the rest, or the UI becomes illegible.
  • Never specify pixel values without a token. margin-top: 13px is the canary for a design system in collapse.
  • Never rely on hover for critical information or actions — touch users have no hover, and keyboard users need focus parity.
  • Never animate width/height/top/left for transitions — animate transform and opacity to stay on the compositor thread.
  • Never use placeholder text as the only label. It vanishes on focus and fails screen readers.
  • The aesthetic-usability effect is real but cuts both ways: a beautiful UI hides usability flaws during testing, then surfaces them as churn. Test with real tasks, not first impressions.
  • Trendy ≠ timeless. Default the long-lived parts of a system (type scale, spacing, accessibility) to conservative choices, and confine trends to surface treatments that can be swapped.

Troubleshooting

Symptom Likely Cause Fix
"Feels cluttered" Weak hierarchy, no whitespace, equal-weight elements competing Demote secondary elements, increase spacing, raise contrast on the one primary action
"Looks dated" Tight radii + flat fills + 2018 sans-serif + heavy borders Soften radii to one scale, replace borders with spacing or subtle elevation, refresh type
"Feels cheap" Inconsistent spacing, mixed corner radii, low-quality imagery, default OS shadows Enforce spacing scale, unify radii, audit photography/iconography, design custom shadows
"CTA gets lost" Accent color used everywhere; CTA blends in Reserve accent for CTA only; demote other accent uses to secondary palette
"Brand doesn't pop" Brand color used as background everywhere, not as accent Move brand to accent role; pick a neutral dominant
"Inaccessible per audit" Insufficient contrast, missing focus rings, hover-only affordances Run automated audit (axe), then manual keyboard + screen reader pass
"Animations feel janky" Animating layout properties or running on main thread Switch to transform/opacity; throttle non-essential motion; respect prefers-reduced-motion

References

Usage Guidance
Treat this as an inconclusive pass rather than a full security review. Re-run the scan in an environment where metadata.json and the artifact directory can be read before installing or publishing the skill.
Capability Tags
cryptocan-make-purchases
Capability Assessment
Purpose & Capability
Review is incomplete: artifact files were not readable through the available tooling, so purpose and capabilities could not be verified from evidence.
Instruction Scope
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Install Mechanism
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Credentials
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Persistence & Privilege
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How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install graphic-designer
  3. After installation, invoke the skill by name or use /graphic-designer
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of the graphic-designer skill for expert visual design guidance in UI and UX for GUI apps and websites. - Provides actionable advice on interface visuals, color palettes, typography, layout grids, design tokens, component states, micro-interactions, and accessibility. - Covers foundational concepts including visual hierarchy, Gestalt principles, Laws of UX, and accessibility standards like WCAG. - Includes guidance on 2026 design trends such as tactile maximalism, bento grids, adaptive UI, dopamine palettes, and refined glassmorphism. - Supplies default system recommendations for color ratios, type scales, spacing grids, elevation, and component states. - Emphasizes accessibility, neurodivergent-friendly practices, and cross-platform usability for modern UI design.
Metadata
Slug graphic-designer
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Graphic Designer?

Expert visual design guidance for UI and UX of GUI apps and websites. Use when asked to design, critique, or improve interface visuals, color palettes, typog... It is an AI Agent Skill for Claude Code / OpenClaw, with 113 downloads so far.

How do I install Graphic Designer?

Run "/install graphic-designer" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Graphic Designer free?

Yes, Graphic Designer is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Graphic Designer support?

Graphic Designer is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Graphic Designer?

It is built and maintained by John Haugabook (@jhauga); the current version is v1.0.0.

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