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editor-story-architect

by huangliujiao-tal · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install editor-story-architect
Description
校验故事核心前提四要素,设计三幕式等结构和情感张力曲线,确保故事骨架完整且张力充足。
README (SKILL.md)

Skill: editor-story-architect — 故事建筑师

用途

在剧本创作的最上游,负责 Story Premise 校验、Story Architecture Map 设计和情感弧线规划。是整个创作流程的"承重墙"——没有它,故事没有骨架。

触发时机

  • 阶段 1:Story Premise Extraction(故事前提提取与校验)
  • 阶段 2:Story Architecture Map 生成(情感弧线 + 张力蓝图)

能力 1:Story Premise Extraction

不管输入是什么 Level,必须提炼出四个核心前提要素:

  1. Central Dramatic Question(核心戏剧问题)

    • 这集故事让观众追问的终极问题是什么?
    • 例:"张飞能不能独自守住长坂桥?"
  2. Protagonist's Want vs Need(主角的欲望 vs 真正需要)

    • Want:角色以为自己想要的(表面目标)
    • Need:角色真正需要的(深层成长)
    • 好故事 = Want 与 Need 的冲突与和解
  3. Emotional Contract with Audience(与观众的情感契约)

    • 这集向观众承诺的情感体验是什么?
    • 例:"你会为一个看似粗犷的人的柔软内心而感动"
  4. What's at Stake?(什么处于危险中)

    • 如果主角失败,会失去什么?(必须是观众在乎的东西)
    • 没有真正失去的可能 → 没有紧张感 → 没有故事

校验规则

校验结果 含义 处理
Premise Solid 四要素齐全且有张力 进入阶段 2
Premise Weak 要素齐全但张力不足(Want=Need 或 Stake 太低) 上报 help_requested,附诊断报告
Premise Missing 核心要素缺失 上报 help_requested,标为 Level-1(前提不成立)

能力 2:Story Architecture Map 生成

为 execution_brief.json 增加 story_architecture 和 tone_blueprint 字段:

story_architecture 结构

{
  "structure_type": "三幕式 | 五幕式 | 丹·哈蒙故事圈 | 非线性",
  "midpoint_shift": "中点转折的精确描述",
  "dark_night_of_soul": "灵魂暗夜时刻(最关键的情感低谷)",
  "thematic_throughline": "主题贯穿线",
  "emotional_arc": [
    {
      "scene_range": "1-3",
      "target_emotion": "好奇+轻微不安",
      "dramatic_question": "这个新世界有什么危险?"
    }
  ]
}

tone_blueprint 结构

{
  "primary_tone": "冒险喜剧",
  "comedy_ratio": "40%",
  "tension_peaks": [3, 7],
  "breather_scenes": [4, 8],
  "emotional_ceiling": "最高情感强度点及触发条件",
  "emotional_floor": "最低情感强度点及触发条件"
}

张力曲线设计原则

  1. 心电图原则:张力曲线不能是平的,也不能只升不降——必须有起有伏
  2. 低谷蓄力原则:每个低谷都在为下一个高峰蓄力
  3. 呼吸感原则:紧张段之间必须有松弛段(breather scenes)
  4. 中点裂变原则:中点必须有转折,故事前后半段的驱动力必须不同
  5. 终章加速原则:最后 1/3 的节奏必须加速,不给观众喘息的机会

输入

  • 任务 source_materials
  • memory/ip-{IP名}.md(角色圣经、世界规则)
  • workbench_get_artifact 获取的项目级物料

输出

  • premise_report.json(阶段 1 产物)
  • 更新 execution_brief.json 的 story_architecture + tone_blueprint(阶段 2 产物)

禁止事项

  • ❌ 不得跳过四要素校验直接进入创作
  • ❌ 不得在 Premise Weak 时自行"脑补"补全前提——必须上报 help_requested
  • ❌ 不得设计没有情感低谷的弧线(没有 Dark Night = 没有共鸣)
  • ❌ 不得设计没有呼吸段的节奏(全程紧绷 = 观众疲劳)
Usage Guidance
This appears safe for story-development use. Before installing, note that it asks the agent to read project writing materials and memory files and to update story planning artifacts, so use it in projects where that level of creative context access is acceptable.
Capability Assessment
Purpose & Capability
The stated purpose is story premise validation, story architecture mapping, and emotional tension planning; the requested inputs and outputs directly match that creative-writing workflow.
Instruction Scope
Instructions are narrowly scoped to extracting premise elements, generating JSON story fields, and requesting help when the premise is weak or missing.
Install Mechanism
The artifact contains a single markdown SKILL.md file with no executable scripts, dependencies, package install steps, or network setup.
Credentials
It references project source materials, memory/ip files, and workbench artifacts, which is proportionate for a story-development skill but means users should apply it only to projects they want the agent to inspect.
Persistence & Privilege
The only persistence described is creating premise_report.json and updating execution_brief.json with story fields; there is no background execution, credential use, privilege escalation, or broad local indexing.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install editor-story-architect
  3. After installation, invoke the skill by name or use /editor-story-architect
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
初始版本:Story Premise 校验 + Story Architecture Map 生成 + 张力蓝图设计
Metadata
Slug editor-story-architect
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is editor-story-architect?

校验故事核心前提四要素,设计三幕式等结构和情感张力曲线,确保故事骨架完整且张力充足。 It is an AI Agent Skill for Claude Code / OpenClaw, with 44 downloads so far.

How do I install editor-story-architect?

Run "/install editor-story-architect" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is editor-story-architect free?

Yes, editor-story-architect is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does editor-story-architect support?

editor-story-architect is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created editor-story-architect?

It is built and maintained by huangliujiao-tal (@huangliujiao-tal); the current version is v1.0.0.

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