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Brainstorming

by lovemymobilewebsite-dotcom · GitHub ↗ · v0.1.0 · MIT-0
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Install in OpenClaw
/install brainstorming-5
Description
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requi...
README (SKILL.md)

Brainstorming Ideas Into Designs

Help turn ideas into fully formed designs and specs through natural collaborative dialogue.

Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.

\x3CHARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. \x3C/HARD-GATE>

Anti-Pattern: "This Is Too Simple To Need A Design"

Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.

Checklist

You MUST create a task for each of these items and complete them in order:

  1. Explore project context — check files, docs, recent commits
  2. Offer visual companion (if topic will involve visual questions) — this is its own message, not combined with a clarifying question. See the Visual Companion section below.
  3. Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
  4. Propose 2-3 approaches — with trade-offs and your recommendation
  5. Present design — in sections scaled to their complexity, get user approval after each section
  6. Write design doc — save to docs/superpowers/specs/YYYY-MM-DD-\x3Ctopic>-design.md and commit
  7. Spec review loop — dispatch spec-document-reviewer subagent with precisely crafted review context (never your session history); fix issues and re-dispatch until approved (max 3 iterations, then surface to human)
  8. User reviews written spec — ask user to review the spec file before proceeding
  9. Transition to implementation — invoke writing-plans skill to create implementation plan

Process Flow

digraph brainstorming {
    "Explore project context" [shape=box];
    "Visual questions ahead?" [shape=diamond];
    "Offer Visual Companion\
(own message, no other content)" [shape=box];
    "Ask clarifying questions" [shape=box];
    "Propose 2-3 approaches" [shape=box];
    "Present design sections" [shape=box];
    "User approves design?" [shape=diamond];
    "Write design doc" [shape=box];
    "Spec review loop" [shape=box];
    "Spec review passed?" [shape=diamond];
    "User reviews spec?" [shape=diamond];
    "Invoke writing-plans skill" [shape=doublecircle];

    "Explore project context" -> "Visual questions ahead?";
    "Visual questions ahead?" -> "Offer Visual Companion\
(own message, no other content)" [label="yes"];
    "Visual questions ahead?" -> "Ask clarifying questions" [label="no"];
    "Offer Visual Companion\
(own message, no other content)" -> "Ask clarifying questions";
    "Ask clarifying questions" -> "Propose 2-3 approaches";
    "Propose 2-3 approaches" -> "Present design sections";
    "Present design sections" -> "User approves design?";
    "User approves design?" -> "Present design sections" [label="no, revise"];
    "User approves design?" -> "Write design doc" [label="yes"];
    "Write design doc" -> "Spec review loop";
    "Spec review loop" -> "Spec review passed?";
    "Spec review passed?" -> "Spec review loop" [label="issues found,\
fix and re-dispatch"];
    "Spec review passed?" -> "User reviews spec?" [label="approved"];
    "User reviews spec?" -> "Write design doc" [label="changes requested"];
    "User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}

The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.

The Process

Understanding the idea:

  • Check out the current project state first (files, docs, recent commits)
  • Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
  • If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
  • For appropriately-scoped projects, ask questions one at a time to refine the idea
  • Prefer multiple choice questions when possible, but open-ended is fine too
  • Only one question per message - if a topic needs more exploration, break it into multiple questions
  • Focus on understanding: purpose, constraints, success criteria

Exploring approaches:

  • Propose 2-3 different approaches with trade-offs
  • Present options conversationally with your recommendation and reasoning
  • Lead with your recommended option and explain why

Presenting the design:

  • Once you believe you understand what you're building, present the design
  • Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
  • Ask after each section whether it looks right so far
  • Cover: architecture, components, data flow, error handling, testing
  • Be ready to go back and clarify if something doesn't make sense

Design for isolation and clarity:

  • Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
  • For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
  • Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
  • Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.

Working in existing codebases:

  • Explore the current structure before proposing changes. Follow existing patterns.
  • Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
  • Don't propose unrelated refactoring. Stay focused on what serves the current goal.

After the Design

Documentation:

  • Write the validated design (spec) to docs/superpowers/specs/YYYY-MM-DD-\x3Ctopic>-design.md
    • (User preferences for spec location override this default)
  • Use elements-of-style:writing-clearly-and-concisely skill if available
  • Commit the design document to git

Spec Review Loop: After writing the spec document:

  1. Dispatch spec-document-reviewer subagent (see spec-document-reviewer-prompt.md)
  2. If Issues Found: fix, re-dispatch, repeat until Approved
  3. If loop exceeds 3 iterations, surface to human for guidance

User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:

"Spec written and committed to \x3Cpath>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."

Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.

Implementation:

  • Invoke the writing-plans skill to create a detailed implementation plan
  • Do NOT invoke any other skill. writing-plans is the next step.

Key Principles

  • One question at a time - Don't overwhelm with multiple questions
  • Multiple choice preferred - Easier to answer than open-ended when possible
  • YAGNI ruthlessly - Remove unnecessary features from all designs
  • Explore alternatives - Always propose 2-3 approaches before settling
  • Incremental validation - Present design, get approval before moving on
  • Be flexible - Go back and clarify when something doesn't make sense

Visual Companion

A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.

Offering the companion: When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:

"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"

This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.

Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?

  • Use the browser for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
  • Use the terminal for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions

A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.

If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md

Usage Guidance
This skill is mostly coherent with a brainstorming + visual companion tool, but before installing: 1) Inspect the included scripts (server.cjs, start-server.sh, stop-server.sh, helper.js) — they will run locally and require Node.js and shell utilities even though the skill metadata doesn't declare those requirements. 2) Expect the skill to create files under /tmp or your project (docs/superpowers/specs/ and .superpowers/brainstorm/), write .events and PID files, and ask the agent to git-commit changes — grant it repo write permissions only if you trust it. 3) When launching the visual companion, ensure it binds only to localhost (avoid 0.0.0.0) unless you intentionally want external access; otherwise you could accidentally expose served mockups or interactive pages. 4) Run the server in an isolated environment (container or throwaway branch) the first time to observe behavior and logs, and confirm your environment has Node.js and the shell utilities the scripts use. 5) If you need stronger assurance, ask the skill author to: declare required binaries (node, bash), remove auto-backgrounding behavior or make it opt-in, and document exactly what files are written and where. If you are uncomfortable with a skill that will modify the repo and spawn a local server, do not install or run it.
Capability Analysis
Type: OpenClaw Skill Name: brainstorming-5 Version: 0.1.0 The skill bundle provides a structured brainstorming and design workflow for an AI agent, including a 'Visual Companion' web UI. It uses a local Node.js server (scripts/server.cjs) and shell scripts (scripts/start-server.sh) to host HTML mockups and capture user feedback via WebSockets. The implementation includes security best practices such as using path.basename to prevent directory traversal when serving files and an idle timeout to prevent orphaned processes. The instructions in SKILL.md and visual-companion.md are transparent, well-documented, and strictly aligned with the stated purpose of improving the design phase of software development.
Capability Assessment
Purpose & Capability
The skill claims to help with brainstorming and producing design specs and includes a browser-based visual companion and spec-review workflow — the included HTML, helper JS, server, and start/stop scripts are coherent with that purpose. However, the package declares 'instruction-only' and lists no required binaries/env vars while including Node.js server code and shell scripts that clearly require a shell and node to run. That mismatch (not declaring 'node' / shell tooling as required) is a proportion/visibility issue.
Instruction Scope
SKILL.md explicitly instructs the agent to read project files, docs, and recent commits; write design docs into docs/superpowers/specs/ and commit them; run a local visual server and read a .events file for browser interactions; and dispatch a spec-review subagent. Those actions are in-scope for a brainstorming skill, but they grant the skill broad file-system and process control (writing files, running/daemonizing a server, spawning processes). The hard-gate to avoid invoking implementation skills until user approval is clear and appropriate.
Install Mechanism
No install spec (no external downloads) is safer, but the shipped files include start-server.sh and server.cjs that require Node.js and a POSIX shell. The skill did not declare required binaries (node, bash, ps/kill/grep/nohup/etc.), which is an incoherence. Starting the server backgrounds processes and writes PID/log files; that behavior is expected for a local companion but has operational risk (orphaned processes, background daemons).
Credentials
The skill requests no credentials or env vars in metadata. The runtime scripts do use optional env hooks (BRAINSTORM_DIR, BRAINSTORM_HOST, BRAINSTORM_URL_HOST, BRAINSTORM_OWNER_PID) but none are sensitive credentials. Be aware the server can bind non-loopback addresses (0.0.0.0) if instructed, which could expose served screens and event files externally — this is not a credential leak from the skill itself but a network exposure risk if misconfigured.
Persistence & Privilege
The skill will create session directories (under /tmp or the project .superpowers/ directory), write HTML screens and a .events file, and instruct the agent to write and git-commit spec files to docs/superpowers/specs/. It does not set always:true, but it does expect permission to modify the repository and to spawn/daemonize a local server. That level of file-write and process control is reasonable for this feature but should be consciously allowed by the user.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install brainstorming-5
  3. After installation, invoke the skill by name or use /brainstorming-5
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.1.0
- Initial release of the brainstorming skill, introducing a strict, structured process for turning ideas into validated designs before any implementation begins. - Enforces a hard gate: no code, scaffolding, or implementation actions are allowed until a design is presented and approved by the user. - Covers every project, regardless of simplicity, to prevent assumptions and wasted work. - Includes a detailed step-by-step checklist: exploring project context, offering a visual companion when relevant, clarifying requirements, proposing multiple approaches with recommendations, presenting and refining the design, and writing a formal design doc. - Integrated automated and user spec review loops prior to any transition to implementation planning. - Specifies that only the writing-plans skill is invoked after design approval, prohibiting direct implementation skills.
Metadata
Slug brainstorming-5
Version 0.1.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Brainstorming?

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requi... It is an AI Agent Skill for Claude Code / OpenClaw, with 110 downloads so far.

How do I install Brainstorming?

Run "/install brainstorming-5" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Brainstorming free?

Yes, Brainstorming is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Brainstorming support?

Brainstorming is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Brainstorming?

It is built and maintained by lovemymobilewebsite-dotcom (@lovemymobilewebsite-dotcom); the current version is v0.1.0.

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