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Install in OpenClaw
/install blender
Description
Avoid common Blender mistakes — transform application, modifier order, UV seams, and export settings for game engines.
README (SKILL.md)
Transforms
- Apply scale before export —
Ctrl+A→ Scale, or objects deform in game engines - Apply rotation for correct orientation — especially for rigged models
- Non-uniform scale breaks modifiers — apply scale before Mirror, Bevel, etc.
- Reset transforms:
Alt+G/R/S— location, rotation, scale to defaults
Object vs Edit Mode
- Object mode transforms affect whole object — Edit mode transforms geometry only
- Modifiers applied in Object mode — Edit mode shows base mesh
- Selection works differently — Object selects whole, Edit selects vertices/edges/faces
Tabto toggle — most operations mode-specific
Normals
- Flipped normals = invisible faces —
Shift+Nto recalculate outside - Check in Viewport Overlays → Face Orientation — blue is correct, red is flipped
Ctrl+Shift+Nfor flip inside — useful for interior scenes- Smooth shading issues = bad normals — recalculate first
Modifiers
- Order matters — Mirror before Subdivision, Bevel before Mirror typically
- Apply modifiers for export — game engines don't understand Blender modifiers
- Array + Curve = deformation issues — apply Array first, then Curve
- Subdivision preview vs render levels — set same for consistent export
UV Unwrapping
- Mark seams where texture can split —
Ctrl+E→ Mark Seam - Seams at hidden areas — under arms, behind ears, model edges
U→ Unwrap after marking — Smart UV Project as fallback- Check UV overlap — causes baking issues, separate islands
Origin Point
- Origin affects rotation/scale pivot —
Right-click→ Set Origin - Origin to geometry for centered pivot — Origin to 3D Cursor for precise placement
- Origin matters for game engine import — often should be at feet/base
Export for Game Engines
- FBX or glTF for Unity/Unreal — glTF for web
- Apply transforms on export — "Apply Scalings: FBX All" for Unity
- Forward axis:
-Z Forward, Up:Y Upfor Unity — different for Unreal - Embed textures or pack separately — depends on workflow
Python API (bpy)
bpy.contextis current state — selection, active object, modebpy.datais all data — access any object by name regardless of selectionbpy.opsare operators — require correct context (mode, selection)- Override context for operators —
{'object': obj, 'selected_objects': [obj]} - Most ops need Object mode —
bpy.ops.object.mode_set(mode='OBJECT')first
Common Mistakes
- Duplicate with Alt+D creates linked copy — changes affect both, use Shift+D for independent
- Delete vs Dissolve — Delete removes geometry, Dissolve merges (Edit mode)
- Proportional editing left on — affects unexpected vertices, check header
- Subdivision on high-poly crashes — start with Levels: 1, increase gradually
- Materials not linked to object — won't export, must be assigned to faces
Usage Guidance
This skill is a simple, local instruction-only guide for Blender and appears safe: it asks for no credentials, installs, or system access. The main non-security concern is provenance — the source and homepage are unknown. If you require stronger assurances, prefer skills from known authors or registries, and avoid granting broader platform permissions or secrets to skills you don't trust.
Capability Analysis
Type: OpenClaw Skill
Name: blender
Version: 1.0.0
The skill bundle provides educational content and best practices for using Blender, including hotkeys, workflow tips, and a brief overview of the Blender Python API (`bpy`). There is no evidence of malicious intent, data exfiltration, unauthorized execution, persistence mechanisms, or prompt injection attempts against the OpenClaw agent. All content in SKILL.md is purely informational and relevant to the stated purpose of avoiding common Blender mistakes.
Capability Assessment
Purpose & Capability
Name/description match the SKILL.md content (Blender export, transforms, UVs, bpy tips). The skill does not request unrelated permissions, binaries, or credentials.
Instruction Scope
Instructions are limited to Blender usage and the Python bpy API; they do not ask the agent to read system files, environment variables, or send data to external endpoints.
Install Mechanism
No install spec or code files are present (instruction-only), so nothing is written to disk or fetched at install time.
Credentials
No environment variables, credentials, or config paths are required—proportional to the stated purpose.
Persistence & Privilege
always is false and the skill does not request elevated persistence or modify other skills; autonomous invocation is allowed but is the platform default and not itself risky here.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install blender - After installation, invoke the skill by name or use
/blender - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release
Metadata
Frequently Asked Questions
What is Blender?
Avoid common Blender mistakes — transform application, modifier order, UV seams, and export settings for game engines. It is an AI Agent Skill for Claude Code / OpenClaw, with 2418 downloads so far.
How do I install Blender?
Run "/install blender" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Blender free?
Yes, Blender is completely free (open-source). You can download, install and use it at no cost.
Which platforms does Blender support?
Blender is cross-platform and runs anywhere OpenClaw / Claude Code is available (linux, darwin, win32).
Who created Blender?
It is built and maintained by Iván (@ivangdavila); the current version is v1.0.0.
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