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Text To Video Game
by
vynbosserman65
· GitHub ↗
· v1.0.0
· MIT-0
75
Downloads
0
Stars
0
Active Installs
1
Versions
Install in OpenClaw
/install text-to-video-game
Description
Get game scene videos ready to post, without touching a single slider. Upload your text prompts (TXT, DOCX, PDF, PNG, up to 50MB), say something like "turn m...
Usage Guidance
This skill appears to do what it claims: it will upload your prompts and media to mega-api-prod.nemovideo.ai and use a NEMO_TOKEN (or an anonymous token it can fetch) to run cloud renders. Before installing, consider: (1) only provide content you are comfortable uploading to an external service; (2) verify the domain and review the service's privacy/terms if you care about IP or copyrighted content; (3) prefer setting NEMO_TOKEN as an environment variable rather than pasting tokens into chat; (4) the skill may detect its install path for attribution headers — avoid installing it in locations that reveal sensitive local info; and (5) anonymous tokens expire and exports may be gated by credits/subscription. If any of these are unacceptable, do not install or use the skill.
Capability Analysis
Type: OpenClaw Skill
Name: text-to-video-game
Version: 1.0.0
The skill bundle provides instructions for an AI agent to interface with the 'nemovideo.ai' API for generating video scenes from text. It includes standard procedures for authentication (including anonymous token generation), session management, file uploads, and rendering, with no evidence of malicious intent, data exfiltration of sensitive system credentials, or unauthorized execution.
Capability Assessment
Purpose & Capability
Name/description (convert text prompts to game-scene videos) match the declared requirement (NEMO_TOKEN) and the SKILL.md, which documents calls to a nemo video API. There are no unrelated credentials or binaries requested.
Instruction Scope
SKILL.md instructs the agent to obtain or use NEMO_TOKEN, create sessions, upload user media, stream SSE, and start renders — all within the scope of a cloud render service. It does not instruct collecting unrelated system secrets. One minor ambiguity: header attribution includes a platform value detected from install path (e.g. ~/.clawhub/ or ~/.cursor/skills/), which implies the agent may inspect its install path; this is plausibly for attribution and not required for core functionality.
Install Mechanism
There is no install spec and no code to write to disk (instruction-only). This is the lowest-risk install profile.
Credentials
Only a single service credential (NEMO_TOKEN) is required and the SKILL.md explains how to obtain an anonymous token if none exists. A declared config path (~/.config/nemovideo/) appears reasonable for storing session/token state. No unrelated secrets or multiple service keys are requested.
Persistence & Privilege
The skill does not request always:true and has no install-time persistence. The agent may invoke it autonomously (platform default) but that is expected for an integration that can run API calls; no system-wide modifications are requested.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install text-to-video-game - After installation, invoke the skill by name or use
/text-to-video-game - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of Text to Video Game — Generate Game Scenes from Text
- Generate 1080p MP4 video game scene clips from text descriptions (DOCX, TXT, PDF, PNG, up to 50MB).
- Automatic cloud-based AI rendering: no coding or 3D modeling skills required.
- Supports file upload, credits checking, export, and progress/status tracking.
- Handles English and Chinese keywords; direct mapping of prompts to actions like export, upload, check credits, and video generation.
- Built-in error handling, with clear user feedback for unsupported files, session issues, or export limits.
- Designed for indie devs, game designers, and creators needing rapid video prototypes.
Metadata
Frequently Asked Questions
What is Text To Video Game?
Get game scene videos ready to post, without touching a single slider. Upload your text prompts (TXT, DOCX, PDF, PNG, up to 50MB), say something like "turn m... It is an AI Agent Skill for Claude Code / OpenClaw, with 75 downloads so far.
How do I install Text To Video Game?
Run "/install text-to-video-game" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Text To Video Game free?
Yes, Text To Video Game is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Text To Video Game support?
Text To Video Game is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Text To Video Game?
It is built and maintained by vynbosserman65 (@vynbosserman65); the current version is v1.0.0.
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