Game Design Prototyping Companion
/install game-design-prototyping-companion
Game Design Prototyping Companion
Track prototype evolution, not just prototype results.
Use this skill when prototyping produces branching decisions, dead ends, alternative paths, and backtracking. The aim is to preserve learning structure: what was tested, what was learned, what branch it created, which path was followed, and which paths remain available to revisit.
This skill can also generate a simple SVG branch map from a lightweight text or JSON structure.
What to produce
Generate one or more of these outputs:
- Prototype log - what was tested and why
- Branch record - what paths emerged from the result
- Decision state - which branch is current, parked, dead, baseline, or promising
- Backtrack notes - what can be revisited later and under what condition
- SVG branch map - a visual map of prototype evolution
Core principle
A prototype is not just a yes/no answer. It often creates a tree:
- one branch becomes the current path
- another becomes a dead end
- another becomes a parked idea worth revisiting later
- another reveals a stronger question than the original one
The skill should preserve that tree.
Workflow
1. Define the prototype node
For each prototype node, record:
- Node ID
- Prototype name
- Question being tested
- What was built or simulated
- What was learned
- Result state
Use result states such as:
- baseline
- promising
- branch trigger
- dead end
- parked
- production candidate
2. Record branch options
When a prototype produces several next moves, capture each branch explicitly.
For each branch, record:
- Branch ID
- Parent node
- New idea or variation
- Reason it exists
- Current status
3. Mark the chosen path without deleting the others
Do not treat the selected branch as the only meaningful output. Preserve:
- abandoned paths
- deferred paths
- weird side paths
- stronger substitute ideas revealed by the test
4. Add backtrack logic
If a branch is not chosen now, record:
- what would justify revisiting it
- what blocker currently prevents it
- what later discovery might make it relevant again
5. Generate a visual map when useful
Use scripts/branch_map_svg.py to render a simple SVG from a branch-map JSON file.
Read:
references/branch-map-format.mdfor the input structurereferences/example-branch-map.jsonfor an example
Response structure
Use this structure unless the user asks for something else:
Prototype Node
- Node ID: ...
- Question: ...
- Built / simulated: ...
- Learned: ...
- State: ...
Branches Created
- ...
- ...
- ...
Current Chosen Path
- ...
Parked / Revisit Later
- ...
Suggested Next Prototype
- ...
Visualization workflow
When the user wants a visual branch map:
- write the branch data to JSON using the format in
references/branch-map-format.md - run
scripts/branch_map_svg.py \x3Cinput.json> \x3Coutput.svg> - return the SVG path and summarize what the map shows
Style rules
- Preserve branching history.
- Prefer explicit node IDs over vague prose.
- Distinguish clearly between what was learned and what was merely assumed.
- Do not erase dead ends; label them.
- Do not confuse the current path with the best possible path forever.
References
references/branch-map-format.mdfor the JSON structurereferences/example-branch-map.jsonfor a starter examplereferences/state-labels.mdfor recommended branch/node labels
Working principle
Prototype trees are design memory. If you only remember the path you chose, you lose the intelligence of the paths you rejected.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install game-design-prototyping-companion - After installation, invoke the skill by name or use
/game-design-prototyping-companion - Provide required inputs per the skill's parameter spec and get structured output
What is Game Design Prototyping Companion?
Track game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optionally generate a simple SVG visualization of prot... It is an AI Agent Skill for Claude Code / OpenClaw, with 100 downloads so far.
How do I install Game Design Prototyping Companion?
Run "/install game-design-prototyping-companion" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Game Design Prototyping Companion free?
Yes, Game Design Prototyping Companion is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Game Design Prototyping Companion support?
Game Design Prototyping Companion is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Game Design Prototyping Companion?
It is built and maintained by Stanislav Stankovic (@stanestane); the current version is v1.0.1.