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3D Animation Cinematography

by beermanzz · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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/install 3d-animation-cinematography
Description
3D动画电影摄影术 — Pixar风格三维动画的 cinematography 专项技能。触发词:3D动画、Pixar、动画质感、三维动画、渲染、材质、体积光、接触阴影、布料物理、皮克斯风格、三维渲染、三维光影、3D render。适用场景:AI生成Pixar风格短剧/短片,从prompt构建到画面验收全流程。
README (SKILL.md)

3D Animation Cinematography

AI 生成三维动画内容(Pixar 风格)的 cinematography 专项技能。覆盖材质标准、光影逻辑、相机运动设计,以及与实拍/超写实短剧的质感差异判断。


1. Pixar 3D vs Live-Action 的核心差异

1.1 什么是 Pixar 质感

Pixar 质感不是"卡通",而是写实级别的材质渲染 + 动画特有的夸张幅度控制。核心特征:

  • Volumetric Lighting 体积光:光束可见,有尘埃/微粒散射,不是平面的光斑
  • Contact Shadow 接触阴影:角色与地面/道具接触处有真实阴影,不是"飘"在场景里
  • Material Granularity 材质颗粒度统一:所有物体表面有统一的光线交互质感,皮肤/布料/金属各有真实反射/漫反射特性
  • Fabric Physics 布料物理:服装有重力垂坠感,褶皱自然,不是贴图覆盖

1.2 Pixar 3D 与 Live-Action 的关键区别

维度 Pixar 3D Live-Action / 超写实短剧
皮肤质感 写实 pores + texture,无磨皮柔光,但整体是 CG 光泽 真实皮肤,带真实毛孔、痣、血管
光线质感 体积光可见,光束有介质 天然环境光,无可见光束
阴影 接触阴影 + 环境遮蔽(AO) 真实光学阴影,自然衰减
服装 有重力垂坠感,褶皱有物理逻辑 真实面料,自有垂坠
渲染空间 统一渲染引擎,一致性好 真实环境,曝光/色温可能漂移
情感距离 动画质感 → 天然疏离感,偏向童话/寓言 真实脸孔 → 天然共情,偏向现实

1.3 创作判断:什么时候选 Pixar 3D

  • 仙侠/古风有魔法、超自然元素,需要可控的光影特效
  • 需要跨镜头高度一致性(角色外观、场景不变)
  • 需要物理上不可能的相机运动(穿墙、极速环绕)
  • 需要风格化的情感距离(寓言感、童话感)

2. Material Standards for 3D Rendering

2.1 皮肤 Skin

合格标准:

  • 写实级别 pores + texture,无磨皮无柔光磨平
  • 有真实的光线透射(sub-surface scattering 近似效果)
  • 眼角、嘴角有细微凹陷阴影
  • 户外场景皮肤有户外光的暖调,室内偏冷

AI 生成常见错误:

  • 皮肤过于光滑/磨皮感 → 违反 Pixar 写实毛孔原则
  • 眼神光过于锐利(真实眼睛没有这么强的眼神光)
  • 皮肤和 CG 光泽混合不自然
  • 统一使用"大眼睛+柔光"导致失去角色差异

2.2 服装 Fabric

合格标准:

  • 有重力垂坠感,裙摆/袖口自然下垂
  • 褶皱有物理逻辑(关节处弯曲、静止时自然堆叠)
  • 面料质感统一(丝绸 vs 棉麻 vs 皮革有明确区分)
  • 接缝、织理可见(非纯色贴图感)

AI 生成常见错误:

  • 服装像"贴图覆盖"在角色身上,无体积感
  • 褶皱过于对称/机械(真实褶皱有随机性)
  • 布料无重力感,轻飘飘
  • 古风服装过于"新",无岁月感/穿着痕迹

2.3 环境 Environment

合格标准:

  • 体积光可见,有尘埃/微粒散射
  • 物体间接触阴影真实(角色脚下、道具与地面)
  • 空间有纵深感,前中后景有层次
  • 光线色温统一,无局部过曝或欠曝

AI 生成常见错误:

  • 物体"飘"在空中,无接触阴影
  • 光线过于平面,无体积感
  • 背景与前景材质颗粒度不一致
  • 室内场景无环境遮蔽(ambient occlusion),物体边缘无阴影

3. Camera Movement in 3D Animation

3.1 3D 动画相机的独特优势

3D 动画的相机是"虚拟相机",可以执行真实相机无法实现的运动:

  • 穿墙 Dolly:相机直接穿过实墙进入场景
  • 极速环绕:0.5秒完成360°环绕
  • 极端焦距:极长焦压缩或极短焦广角变形,在实拍中需要大量设备
  • 无设备限制:不需要摇臂、斯坦尼康,但可以实现同等甚至更复杂的运动

3.2 推荐相机运动模式

运动类型 适用场景 AI Prompt 关键词
Slow Push-in 缓慢推进 情感聚焦、紧张感建立 slow dolly in, gradual push in
Orbit / 360° Sweep 环绕 建立空间关系,展示角色与环境 slow orbit, 360-degree sweep, revolve around character
Dutch Angle 斜角 紧张、失衡、戏剧张力 dutch angle, tilted frame, canted angle
Rack Focus 焦点切换 叙事引导,从一个角色切换到另一个 rack focus, shift focus, foreground to background
Aerial / Bird's Eye 鸟瞰 展示场景全貌,建立宏大感 bird's eye view, top-down, aerial shot
Low Angle 仰拍 突出角色威严、力量感 low angle, worm's eye view, upward tilt

3.3 运动节奏建议

  • 仙侠/古风:运动偏慢,保持意境感;快切用于战斗/紧张场景
  • 竖屏短剧(9:16):多用短焦近景,Z轴纵深运动比横向运动更有效
  • 情绪高潮:用 Slow Push-in 而非 Zoom(Zoom 是焦距变化,Push-in 是物理运动,质感不同)

4. Quality Check 质量验收

4.1 快速自检清单(每帧必查)

□ 皮肤有 pores/texture,无磨皮柔光
□ 服装有重力垂坠感,褶皱物理合理
□ 接触阴影存在(脚下、道具接触面)
□ 体积光可见(光束/尘埃散射)
□ 无物体"飘浮"感
□ 光线色温统一,无局部过曝
□ 相机运动符合叙事逻辑(非装饰性运动)

4.2 Pixar 质感 vs 超写实短剧感的判断

Pixar 3D 通过条件:

  • 整体是 CG 动画质感,不是真实脸孔
  • 光影是"渲染出来的"不是"真实光学"
  • 材质有统一颗粒度

不合格示例:

  • 皮肤出现真实磨皮柔光感 → 这是实拍风格,不是 Pixar
  • 眼神光过于锐利/干净 → 真实眼睛没有这种眼神光
  • 光线过于"平"无体积感 → 渲染深度不足

4.3 仙侠/古风专项检查

  • 服装是否符合朝代/题材(交领/圆领/直裾/曲裾)
  • 发型、头饰是否有历史依据
  • 体积光是否强化了"仙气"氛围
  • 色彩是否偏青灰/水墨(仙侠感)vs 浓烈饱和(武侠感)

Reference Files

  • references/pixar-vs-liveaction.md — Pixar 3D 与实拍的核心差异详解
  • references/3d-material-standards.md — 材质验收标准与常见错误
Usage Guidance
This skill is self-contained guidance for producing Pixar-style 3D animation and does not ask for credentials or install anything. Consider two practical points before installing: (1) the guidance repeatedly references "Pixar style" — using trademarked/studio-specific styles in commercial outputs may have legal or policy implications, so review your usage and platform policies; (2) although the skill itself is benign, it supplies detailed prompts that you or an agent could use to generate large amounts of media — consider how you will review outputs for copyright, likeness, or content policy issues. If you need the skill to run external tools or renderers, expect additional requirements (binaries/credentials) that are not present here.
Capability Analysis
Type: OpenClaw Skill Name: 3d-animation-cinematography Version: 1.0.0 The skill bundle provides comprehensive instructional content for generating Pixar-style 3D animation cinematography. It includes detailed standards for materials, lighting, and camera movement, along with quality check lists and prompt construction guides in SKILL.md and the reference files. No malicious code, data exfiltration attempts, or harmful prompt injections were found; the content is entirely aligned with its stated educational and creative purpose.
Capability Assessment
Purpose & Capability
The name/description (Pixar-style 3D cinematography) matches the provided materials: guidance on materials, lighting, camera movement, and prompt keywords. There are no unrelated environment variables, binaries, or other resources requested.
Instruction Scope
SKILL.md and reference files are purely advisory (standards, checklists, prompt keywords) and do not instruct reading local files, contacting endpoints, or exfiltrating data. Instructions stay within the stated purpose (prompt construction and quality checks).
Install Mechanism
No install spec and no code files — instruction-only — so nothing is written to disk or downloaded during install.
Credentials
The skill requires no environment variables, credentials, or config paths; requests are minimal and proportional to an advisory skill.
Persistence & Privilege
always is false and model invocation is allowed (normal). The skill does not request persistent system privileges or modifications to other skills.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install 3d-animation-cinematography
  3. After installation, invoke the skill by name or use /3d-animation-cinematography
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
3D动画影视级摄影
Metadata
Slug 3d-animation-cinematography
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is 3D Animation Cinematography?

3D动画电影摄影术 — Pixar风格三维动画的 cinematography 专项技能。触发词:3D动画、Pixar、动画质感、三维动画、渲染、材质、体积光、接触阴影、布料物理、皮克斯风格、三维渲染、三维光影、3D render。适用场景:AI生成Pixar风格短剧/短片,从prompt构建到画面验收全流程。 It is an AI Agent Skill for Claude Code / OpenClaw, with 38 downloads so far.

How do I install 3D Animation Cinematography?

Run "/install 3d-animation-cinematography" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is 3D Animation Cinematography free?

Yes, 3D Animation Cinematography is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does 3D Animation Cinematography support?

3D Animation Cinematography is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created 3D Animation Cinematography?

It is built and maintained by beermanzz (@beermanzz); the current version is v1.0.0.

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