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jackterror

Writers Room Story Engine

by Jack Dalrymple · GitHub ↗ · v1.0.1 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install writers-room-story-engine
Description
Orchestrates modular story development by diagnosing the current phase and routing to the right story skill for foundations, worldbuilding, scene writing, or...
Usage Guidance
This package appears internally consistent and low-risk: it is instruction-only, routes between local markdown modules, and requests no credentials or installs. Before installing, consider: 1) provenance — the Source and homepage are missing, so if provenance or licensing matters to you, validate the author (CREATOR.md names an author and sites) or prefer packages with known upstream repos; 2) test behavior with the provided TEST-PROMPTS.md to confirm the orchestrator routes as you expect; 3) remember any user content you submit to the skill will be processed by your agent/model (there is no built-in persistence or exfiltration mechanism in these files), so avoid entering secrets in prompts; and 4) if you plan to deploy widely, review the included guidance files for licensing, attribution, and whether you need to adapt style or guardrails for your users. Overall the package is coherent with its stated purpose.
Capability Analysis
Type: OpenClaw Skill Name: writers-room-story-engine Version: 1.0.1 The Writers Room Story Engine is a comprehensive story development framework designed to guide an AI agent through a structured creative writing workflow. The bundle consists of modular markdown instructions (SKILL.md, MEGA-SKILL.md, and the story-suite/ directory) that enforce a logical progression from story foundations to scene drafting and revision. There are no indicators of malicious intent, data exfiltration, or unauthorized execution; the content is entirely aligned with its stated purpose of narrative orchestration.
Capability Assessment
Purpose & Capability
Name and description (an orchestration layer for story development) align with the contents: SKILL.md and the story-suite files provide routing and guidance for foundations, worldbuilding, scene writing, and revision. There are no extraneous environment variables, binaries, or config paths requested that would be unrelated to this purpose.
Instruction Scope
SKILL.md and the included modules are prose-only runtime instructions that describe internal orchestration and content-generation workflows. They reference only local markdown modules and expected story artifacts (premise, beats, protagonist, etc.). There are no instructions to read unrelated system files, access environment variables, call external endpoints, or transmit user data outside normal model processing.
Install Mechanism
No install specification and no code files are present; this is instruction-only. Nothing will be downloaded or written to disk by an installer, so install-surface risk is minimal.
Credentials
The package requests no environment variables, no credentials, and no config paths. This is proportionate for a purely authoring/orchestration skill.
Persistence & Privilege
Flags show always:false and default autonomous invocation allowed (normal). The skill does not request permanent presence nor indicate it will modify other skills or system-wide agent settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install writers-room-story-engine
  3. After installation, invoke the skill by name or use /writers-room-story-engine
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.1
**Writers Room Story Engine v1.0.1 summary:** Initial release of a modular, disciplined orchestration system for story development. - Introduces a phase-diagnosing engine that routes story tasks to the correct supporting modules based on current needs. - Enforces a staged workflow: foundation, worldbuilding, scene writing, revision—never skipping steps without explicit instruction. - Story quality principles are built in, with safeguards against common plotting and character pitfalls. - Outputs at each stage are designed to serve as clear inputs for the next, ensuring logical story development. - Distinct modules handle each phase: foundation-building, worldbuilding, scene drafting, and revision. - Revision process prioritizes structural repairs before line editing or prose polishing.
Metadata
Slug writers-room-story-engine
Version 1.0.1
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Writers Room Story Engine?

Orchestrates modular story development by diagnosing the current phase and routing to the right story skill for foundations, worldbuilding, scene writing, or... It is an AI Agent Skill for Claude Code / OpenClaw, with 309 downloads so far.

How do I install Writers Room Story Engine?

Run "/install writers-room-story-engine" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Writers Room Story Engine free?

Yes, Writers Room Story Engine is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Writers Room Story Engine support?

Writers Room Story Engine is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Writers Room Story Engine?

It is built and maintained by Jack Dalrymple (@jackterror); the current version is v1.0.1.

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