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Mapbox Web Performance Patterns

by Mapbox · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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/install mapbox-web-performance-patterns
Description
Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management,...
README (SKILL.md)

Mapbox Performance Patterns Skill

This skill provides performance optimization guidance for building fast, efficient Mapbox applications. Patterns are prioritized by impact on user experience, starting with the most critical improvements.

Performance philosophy: These aren't micro-optimizations. They show up as waiting time, jank, and repeat costs that hit every user session.

Priority Levels

Performance issues are prioritized by their impact on user experience:

  • 🔴 Critical (Fix First): Directly causes slow initial load or visible jank
  • 🟡 High Impact: Noticeable delays or increased resource usage
  • 🟢 Optimization: Incremental improvements for polish

🔴 Critical: Eliminate Initialization Waterfalls

Problem: Sequential loading creates cascading delays where each resource waits for the previous one.

Note: Modern bundlers (Vite, Webpack, etc.) and ESM dynamic imports automatically handle code splitting and library loading. The primary waterfall to eliminate is data loading - fetching map data sequentially instead of in parallel with map initialization.

Anti-Pattern: Sequential Data Loading

// ❌ BAD: Data loads AFTER map initializes
async function initMap() {
  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Wait for map to load, THEN fetch data
  map.on('load', async () => {
    const data = await fetch('/api/data'); // Waterfall!
    map.addSource('data', { type: 'geojson', data: await data.json() });
  });
}

Timeline: Map init (0.5s) → Data fetch (1s) = 1.5s total

Solution: Parallel Data Loading

// ✅ GOOD: Data fetch starts immediately
async function initMap() {
  // Start data fetch immediately (don't wait for map)
  const dataPromise = fetch('/api/data').then((r) => r.json());

  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Data is ready when map loads
  map.on('load', async () => {
    const data = await dataPromise;
    map.addSource('data', { type: 'geojson', data });
    map.addLayer({
      id: 'data-layer',
      type: 'circle',
      source: 'data'
    });
  });
}

Timeline: Max(map init, data fetch) = ~1s total

Set Precise Initial Viewport

// ✅ Set exact center/zoom so the map fetches the right tiles immediately
const map = new mapboxgl.Map({
  container: 'map',
  style: 'mapbox://styles/mapbox/streets-v12',
  center: [-122.4194, 37.7749],
  zoom: 13
});

// Use 'idle' to know when the initial viewport is fully rendered
// (all tiles, sprites, and other resources are loaded; no transitions in progress)
map.once('idle', () => {
  console.log('Initial viewport fully rendered');
});

If you know the exact area users will see first, setting center and zoom upfront avoids the map starting at a default view and then panning/zooming to the target, which wastes tile fetches.

Defer Non-Critical Features

// ✅ Load critical features first, defer others
const map = new mapboxgl.Map({
  /* config */
});

map.on('load', () => {
  // 1. Add critical layers immediately
  addCriticalLayers(map);

  // 2. Defer secondary features
  // Note: Standard style 3D buildings can be toggled via config:
  // map.setConfigProperty('basemap', 'show3dObjects', false);
  requestIdleCallback(
    () => {
      addTerrain(map);
      addCustom3DLayers(map); // For classic styles with custom fill-extrusion layers
    },
    { timeout: 2000 }
  );

  // 3. Defer analytics and non-visual features
  setTimeout(() => {
    initializeAnalytics(map);
  }, 3000);
});

Impact: Significant reduction in time-to-interactive, especially when deferring terrain and 3D layers


🔴 Critical: Optimize Initial Bundle Size

Problem: Large bundles delay time-to-interactive on slow networks.

Note: Modern bundlers (Vite, Webpack, etc.) automatically handle code splitting for framework-based applications. The guidance below is most relevant for optimizing what gets bundled and when.

Style JSON Bundle Impact

// ❌ BAD: Inline massive style JSON (can be 500+ KB)
const style = {
  version: 8,
  sources: {
    /* 100s of lines */
  },
  layers: [
    /* 100s of layers */
  ]
};

// ✅ GOOD: Reference Mapbox-hosted styles
const map = new mapboxgl.Map({
  style: 'mapbox://styles/mapbox/streets-v12' // Fetched on demand
});

// ✅ OR: Store large custom styles externally
const map = new mapboxgl.Map({
  style: '/styles/custom-style.json' // Loaded separately
});

Impact: Reduces initial bundle by 30-50% when moving from inlined to hosted styles


🟡 High Impact: Optimize Marker Count

Problem: Too many markers causes slow rendering and interaction lag.

Performance Thresholds

  • \x3C 100 markers: HTML markers OK (Marker class)
  • 100-10,000 markers: Use symbol layers (GPU-accelerated)
  • 10,000+ markers: Clustering recommended
  • 100,000+ markers: Vector tiles with server-side clustering

Anti-Pattern: Thousands of HTML Markers

// ❌ BAD: 5,000 HTML markers = 5+ second render, janky pan/zoom
restaurants.forEach((restaurant) => {
  const marker = new mapboxgl.Marker()
    .setLngLat([restaurant.lng, restaurant.lat])
    .setPopup(new mapboxgl.Popup().setHTML(restaurant.name))
    .addTo(map);
});

Result: 5,000 DOM elements, slow interactions, high memory

Solution: Use Symbol Layers (GeoJSON)

// ✅ GOOD: GPU-accelerated rendering, smooth at 10,000+ features
map.addSource('restaurants', {
  type: 'geojson',
  data: {
    type: 'FeatureCollection',
    features: restaurants.map((r) => ({
      type: 'Feature',
      geometry: { type: 'Point', coordinates: [r.lng, r.lat] },
      properties: { name: r.name, type: r.type }
    }))
  }
});

map.addLayer({
  id: 'restaurants',
  type: 'symbol',
  source: 'restaurants',
  layout: {
    'icon-image': 'restaurant',
    'icon-size': 0.8,
    'text-field': ['get', 'name'],
    'text-size': 12,
    'text-offset': [0, 1.5],
    'text-anchor': 'top'
  }
});

// Click handler (one listener for all features)
map.on('click', 'restaurants', (e) => {
  const feature = e.features[0];
  new mapboxgl.Popup().setLngLat(feature.geometry.coordinates).setHTML(feature.properties.name).addTo(map);
});

Performance: 10,000 features render in \x3C100ms

Solution: Clustering for High Density

// ✅ GOOD: 50,000 markers → ~500 clusters at low zoom
map.addSource('restaurants', {
  type: 'geojson',
  data: restaurantsGeoJSON,
  cluster: true,
  clusterMaxZoom: 14, // Stop clustering at zoom 15
  clusterRadius: 50 // Radius relative to tile dimensions (512 = full tile width)
});

// Cluster circle layer
map.addLayer({
  id: 'clusters',
  type: 'circle',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  paint: {
    'circle-color': ['step', ['get', 'point_count'], '#51bbd6', 100, '#f1f075', 750, '#f28cb1'],
    'circle-radius': ['step', ['get', 'point_count'], 20, 100, 30, 750, 40]
  }
});

// Cluster count label
map.addLayer({
  id: 'cluster-count',
  type: 'symbol',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  layout: {
    'text-field': '{point_count_abbreviated}',
    'text-size': 12
  }
});

// Individual point layer
map.addLayer({
  id: 'unclustered-point',
  type: 'circle',
  source: 'restaurants',
  filter: ['!', ['has', 'point_count']],
  paint: {
    'circle-color': '#11b4da',
    'circle-radius': 6
  }
});

Impact: 50,000 markers at 60 FPS with smooth interaction


Summary: Performance Checklist

When building a Mapbox application, verify these optimizations in order:

🔴 Critical (Do First)

  • Load map library and data in parallel (eliminate waterfalls)
  • Use dynamic imports for map code (reduce initial bundle)
  • Defer non-critical features (terrain, custom 3D layers, analytics)
  • Use symbol layers for > 100 markers (not HTML markers)
  • Implement viewport-based data loading for large datasets

🟡 High Impact

  • Debounce/throttle map event handlers
  • Optimize queryRenderedFeatures with layers filter and bounding box
  • Use GeoJSON for \x3C 5 MB, vector tiles for > 20 MB
  • Always call map.remove() on cleanup in SPAs
  • Reuse popup instances (don't create on every interaction)
  • Use feature state instead of dynamic layers for hover/selection

🟢 Optimization

  • Consolidate multiple layers with data-driven styling
  • Add mobile-specific optimizations (circle layers, disabled rotation)
  • Set minzoom/maxzoom on layers to avoid rendering at irrelevant zoom levels
  • Avoid enabling preserveDrawingBuffer or antialias unless needed

Measurement

// Measure initial load time
console.time('map-load');
map.on('load', () => {
  console.timeEnd('map-load');
  // isStyleLoaded() returns true when style, sources, tiles, sprites, and models are all loaded
  console.log('Style loaded:', map.isStyleLoaded());
});

// Monitor frame rate
let frameCount = 0;
map.on('render', () => frameCount++);
setInterval(() => {
  console.log('FPS:', frameCount);
  frameCount = 0;
}, 1000);

// Check memory usage (Chrome DevTools -> Performance -> Memory)

Target metrics:

  • Time to Interactive: \x3C 2 seconds on 3G
  • Frame Rate: 60 FPS during pan/zoom
  • Memory Growth: \x3C 10 MB per hour of usage
  • Bundle Size: \x3C 500 KB initial (map lazy-loaded)

Reference Files

For detailed patterns on specific topics, load the corresponding reference file:

  • references/data-loading.md — GeoJSON vs Vector Tiles decision matrix, viewport-based loading, progressive loading, vector tiles for large datasets
  • references/interactions.md — Debounce/throttle events, optimize feature queries, batch DOM updates
  • references/memory.md — Map cleanup patterns, popup/marker reuse, feature state vs dynamic layers
  • references/mobile.md — Device detection, mobile-optimized layers, touch interaction, constructor options
  • references/layers-styles.md — Consolidate layers with data-driven styling, simplify expressions, zoom-based visibility
Usage Guidance
This appears to be a documentation-only skill (performance patterns for Mapbox GL JS) and is internally coherent. It does not request credentials or install software. A few practical cautions: (1) code examples reference MAPBOX_TOKEN and external fetch endpoints — do not paste real tokens or secrets into a chat unless you intend to share them; (2) because Source/Homepage are empty, verify the provenance if you plan to copy large snippets into production (check licensing and whether guidance matches the Mapbox version you use); and (3) although the skill itself is harmless, any code you paste into your app should be reviewed and tested for correctness and safety (e.g., CORS, authentication, and rate limits) before deployment.
Capability Analysis
Type: OpenClaw Skill Name: mapbox-web-performance-patterns Version: 1.0.0 The skill bundle provides legitimate educational content and best practices for optimizing Mapbox GL JS applications. The code snippets and instructions in SKILL.md, AGENTS.md, and the reference files focus on performance patterns such as parallel data loading, GPU-accelerated symbol layers, and proper memory management (e.g., map.remove()). No evidence of malicious intent, data exfiltration, or harmful prompt injection was found.
Capability Assessment
Purpose & Capability
The name and description (Mapbox performance patterns) match the provided SKILL.md and reference documents. There are no extra binaries, environment variables, or config paths requested that would be unrelated to providing documentation and advice.
Instruction Scope
SKILL.md and the reference files contain only guidance, code examples, and best-practice patterns for Mapbox GL JS. The instructions do not tell the agent to read arbitrary files, access system secrets, or transmit data to unknown endpoints. Note: example snippets reference fetch() calls and a MAPBOX_TOKEN variable as usage examples — these are illustrative and not required by the skill itself.
Install Mechanism
No install spec and no code files that would be executed at install time. This lowers risk because nothing is downloaded or written to disk by the skill installation process.
Credentials
The skill declares no required environment variables or credentials. Although examples reference a MAPBOX_TOKEN and external tile URLs, the skill does not request those secrets or declare any environment dependencies.
Persistence & Privilege
always is false and the skill is user-invocable; it does not request persistent system-wide privileges and does not modify other skills or agent configuration.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install mapbox-web-performance-patterns
  3. After installation, invoke the skill by name or use /mapbox-web-performance-patterns
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of mapbox-web-performance-patterns, offering prioritized performance patterns for Mapbox GL JS web apps. - Provides actionable solutions to eliminate initialization waterfalls, optimize initial bundle size, and reduce rendering jank. - Covers critical and high-impact issues, including data loading, style bundle management, marker/feature scaling, and efficient feature clustering. - Includes code examples and best practices for each pattern, emphasizing measurable improvements to user experience. - Designed for developers aiming to build faster, more efficient Mapbox-based applications.
Metadata
Slug mapbox-web-performance-patterns
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Mapbox Web Performance Patterns?

Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management,... It is an AI Agent Skill for Claude Code / OpenClaw, with 98 downloads so far.

How do I install Mapbox Web Performance Patterns?

Run "/install mapbox-web-performance-patterns" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Mapbox Web Performance Patterns free?

Yes, Mapbox Web Performance Patterns is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Mapbox Web Performance Patterns support?

Mapbox Web Performance Patterns is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Mapbox Web Performance Patterns?

It is built and maintained by Mapbox (@mapbox); the current version is v1.0.0.

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