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mike007jd

Game Compare Backends

by mike007jd · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install game-compare-backends
Description
Run a narrow compare between two or three backend profiles when architecture uncertainty is real. Use carefully, because it usually costs more tokens and time.
README (SKILL.md)

Game Compare Backends

Goal

Help choose between backend profiles when the choice is genuinely uncertain.

Important warning

Compare mode usually costs more tokens and time than a single recommended route. Say this explicitly before or while using it.

Good use cases

  • greenfield work where two routes appear plausibly viable
  • UI-first vs world-first uncertainty
  • 2D vs lightweight 3D preview uncertainty

Bad use cases

  • obvious stack choice
  • live-product iteration
  • post-architecture situations where the real blocker is not the backend

Deliverable

Update docs/game-studio/backend-decision.md with:

  • compared options
  • criteria
  • result
  • why the winner won
  • token / cost note
Usage Guidance
This skill appears coherent and low-risk, but review these before installing: (1) The skill expects to read/write project files (it targets docs/game-studio/backend-decision.md). Only grant file-system or repo write access in a workspace you trust, and require explicit confirmation before it modifies files. (2) The skill may recommend running builds or tests for best results — avoid giving it permission to run destructive commands and consider running any suggested builds/tests yourself in a sandbox. (3) Because it can modify documentation, require a human review/commit step (or use a branch/pull request) so you can inspect changes before they land. If the skill later requests network endpoints, credentials, or an installer, re-evaluate immediately — that would be a red flag.
Capability Analysis
Type: OpenClaw Skill Name: game-compare-backends Version: 1.0.0 The skill bundle is a set of markdown-based instructions designed to guide an AI agent in comparing game backend architectures. It contains no executable code, no network activity, and no evidence of malicious intent or prompt injection; its only functional requirement is updating a local documentation file (docs/game-studio/backend-decision.md) as specified in SKILL.md.
Capability Assessment
Purpose & Capability
Name/description match the runtime instructions: a narrow compare of two or three backend profiles. The bundle requests no credentials, binaries, or installs that would be unrelated to that purpose.
Instruction Scope
SKILL.md asks the agent to produce/update docs/game-studio/backend-decision.md and notes that best results come with file read/write access and ability to build/test prototypes. This is coherent for an architecture comparison, but it implies the agent may read and modify project files and run builds/tests — you should confirm and control those permissions before use.
Install Mechanism
No install spec and no code files to execute. Instruction-only skills have the lowest install risk because nothing is pulled or written to disk by an installer.
Credentials
The skill declares no required environment variables, credentials, or config paths — consistent with a documentation/analysis helper. It does mention filesystem access in compatibility metadata but does not request secrets or external service tokens.
Persistence & Privilege
always is false and the skill is user-invocable. It does not request persistent presence or modifications to other skills or system-wide settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-compare-backends
  3. After installation, invoke the skill by name or use /game-compare-backends
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of game-compare-backends skill. - Enables narrow comparison between two or three backend profiles when architectural uncertainty exists. - Warns users that compare mode may cost more tokens and time than selecting a single route. - Designed for greenfield projects with genuine uncertainty (e.g., UI vs world focus, 2D vs 3D preview). - Not intended for obvious choices or post-architecture tweaks. - Outputs a decision summary to docs/game-studio/backend-decision.md, detailing criteria, outcome, reasoning, and cost notes.
Metadata
Slug game-compare-backends
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Game Compare Backends?

Run a narrow compare between two or three backend profiles when architecture uncertainty is real. Use carefully, because it usually costs more tokens and time. It is an AI Agent Skill for Claude Code / OpenClaw, with 123 downloads so far.

How do I install Game Compare Backends?

Run "/install game-compare-backends" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Compare Backends free?

Yes, Game Compare Backends is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Compare Backends support?

Game Compare Backends is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Compare Backends?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.0.

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