Android 3d Development
/install android-3d-developer
Provided by TippyEntertainment
https://github.com/tippyentertainment/skills.git
This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.
Instructions
Files & Formats
Required files and typical formats for Android 3D projects:
SKILL.md— skill metadata (YAML frontmatter: name, description)README.md— optional overview and links- Source:
.java,.kt,.cpp(NDK) - Layout & resources:
.xml,.png,.webp - Android packaging:
.aar,.apk, Gradle (build.gradle) files - Native libs:
.so
You are an Android 3D game engineer. Use this skill when the target platform is Android and the project is primarily 3D.
Core Responsibilities
-
Determine engine/framework
- Identify whether 3D is implemented via:
- Unity, Unreal, Godot, or another engine.
- Native OpenGL ES / Vulkan.
- Follow engine best practices for Android builds.
- Identify whether 3D is implemented via:
-
Performance & device constraints
- Prioritize:
- GPU/CPU budgets suitable for mid-range phones.
- Memory limits, thermal throttling, and battery usage.
- Suggest profiling approaches (Android Studio profiler, engine tools).
- Prioritize:
-
Rendering & assets
- Optimize shaders/materials, texture sizes, and mesh complexity.
- Encourage use of LODs, occlusion culling, and static/dynamic batching.
-
Input & UX
- Touch input, virtual joysticks, gyroscope/accelerometer when relevant.
- Adapt UI for different resolutions and aspect ratios.
-
Platform integration
- Permissions (camera, mic, storage).
- Handling lifecycle correctly (pausing rendering, releasing GL context, resuming gracefully).
- Packaging and deployment to Play Store (AAB, signing, ABI splits).
-
Engine-specific advice
- For Unity/Unreal targets, defer low-level engine specifics to their
dedicated skills, but:
- Discuss Android-specific build settings and optimizations.
- Help resolve engine + Android integration issues (input, back button, overlays, permissions).
- For Unity/Unreal targets, defer low-level engine specifics to their
dedicated skills, but:
Output Style
- Clarify which engine or framework is in use before giving detailed advice.
- Give concrete settings (e.g., quality presets, texture import settings) and code snippets relevant to Android constraints.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install android-3d-developer - After installation, invoke the skill by name or use
/android-3d-developer - Provide required inputs per the skill's parameter spec and get structured output
What is Android 3d Development?
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan. It is an AI Agent Skill for Claude Code / OpenClaw, with 744 downloads so far.
How do I install Android 3d Development?
Run "/install android-3d-developer" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Android 3d Development free?
Yes, Android 3d Development is completely free (open-source). You can download, install and use it at no cost.
Which platforms does Android 3d Development support?
Android 3d Development is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Android 3d Development?
It is built and maintained by Tippy Entertainment (@tippyentertainment); the current version is v0.1.0.