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abstrct

Structs Combat

by Abstrct · GitHub ↗ · v1.2.0 · MIT-0
cross-platform ⚠ suspicious
435
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6
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Install in OpenClaw
/install structs-combat
Description
Executes combat operations in Structs. Covers attacks, raids, defense setup, and stealth positioning. Use when attacking enemy structs, raiding a planet for...
Usage Guidance
This skill will run transaction commands and PoW compute via the 'structsd' CLI and expects you to use local signing keys. Before installing or running it: 1) Verify the skill's source/homepage and the origin of the 'structsd' binary — do not run untrusted binaries. 2) Expect to use local wallet/keyring entries (the skill uses '--from [key-name]'); never paste private keys into untrusted interfaces. 3) Understand that transactions will be signed/submitted (may spend assets) and PoW compute will use CPU on your machine. 4) Ask the author for missing metadata: required binary ('structsd' name and version), exact key/location requirements, any config paths, and a repository link. 5) If you test, do so in a sandbox or with test keys/accounts first. 6) The _meta.json version mismatch vs registry and the lack of declared dependencies are red flags—proceed only after obtaining clear provenance and verifying the CLI and commands on a safe test environment.
Capability Analysis
Type: OpenClaw Skill Name: structs-combat Version: 1.2.0 The skill bundle provides legitimate instructions and command templates for an AI agent to interact with a blockchain-based game called 'Structs' using the 'structsd' CLI. The content in SKILL.md focuses entirely on game mechanics such as fleet movement, combat tactics, and resource raiding, with no evidence of data exfiltration, malicious execution, or harmful prompt injection.
Capability Assessment
Purpose & Capability
The SKILL.md is a procedural guide for the 'structsd' CLI (transaction submission, stealth activation, fleet movement, PoW compute). The registry metadata, however, lists no required binaries, no required credentials, and no install steps. A combat/transaction skill would reasonably require the 'structsd' binary and access to signing keys; their absence in the declared requirements is an incoherence.
Instruction Scope
Instructions instruct the agent (or user) to run transaction-signing commands (e.g., 'structsd tx ... --from [key-name]') that will submit on-chain transactions and to run long-running PoW compute locally. These actions involve signing with local keys, spending assets, and heavy CPU use — all sensitive operations that are not constrained or documented in the metadata.
Install Mechanism
There is no install spec (instruction-only), which is lower risk from code supply perspective. However, because the instructions depend on an external CLI ('structsd') that is not declared, the missing install/dependency declaration is a notable omission rather than a benign omission.
Credentials
The skill declares no environment variables or primary credentials, but its runtime steps implicitly require access to signing keys (via '--from [key-name]') and potentially local keyrings/config files. It also directs the user to run local PoW compute which consumes CPU. The skill does not declare or justify access to these sensitive local artifacts.
Persistence & Privilege
The skill is not always-enabled and has no install hooks or config paths declared. It does not request persistent system presence in the metadata. Note: autonomous invocation is allowed by default but this alone is normal for skills.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install structs-combat
  3. After installation, invoke the skill by name or use /structs-combat
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.2.0
Sync with structs-ai upstream: v0.15 combat overhaul, 24-bit permissions, guild rank system, controller=PlayerId, guild-rank-set commands
v1.1.1
structstestnet-111 compatibility; no content changes required
v1.1.0
Updated from structs.ai: fixed reactor-begin-migration signature, guild-bank-mint signature, automated allocation limit docs, capacity=0 false positive, PoW key sequencing warnings, energy ephemeral concept. New: play-structs meta-skill.
v1.0.1
Fixed See Also references to use proper links
v1.0.0
Initial release
v0.1.0
Initial release of structs-combat skill, covering all aspects of combat operations in Structs. - Provides step-by-step procedures for attacking, raiding, defense setup, stealth activation, and fleet maneuvers. - Includes a comprehensive CLI command reference for all major combat actions. - Details tactical rules: ambit targeting, weapon vs defense type interactions, and stealth mechanics. - Offers strategic advice for positioning, raid timing, and flexible fleet composition. - Lists key checklists and verification steps for combat readiness and outcome assessment.
Metadata
Slug structs-combat
Version 1.2.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 6
Frequently Asked Questions

What is Structs Combat?

Executes combat operations in Structs. Covers attacks, raids, defense setup, and stealth positioning. Use when attacking enemy structs, raiding a planet for... It is an AI Agent Skill for Claude Code / OpenClaw, with 435 downloads so far.

How do I install Structs Combat?

Run "/install structs-combat" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Structs Combat free?

Yes, Structs Combat is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Structs Combat support?

Structs Combat is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Structs Combat?

It is built and maintained by Abstrct (@abstrct); the current version is v1.2.0.

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