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Golang Structs Interfaces

by Samuel Berthe · GitHub ↗ · v1.1.1 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install golang-structs-interfaces
Description
Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfa...
README (SKILL.md)

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

Interface Package Method
Reader io Read(p []byte) (n int, err error)
Writer io Write(p []byte) (n int, err error)
Closer io Close() error
Stringer fmt String() string
error builtin Error() string
Handler net/http ServeHTTP(ResponseWriter, *Request)
Marshaler encoding/json MarshalJSON() ([]byte, error)
Unmarshaler encoding/json UnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

// Good — safe
s, ok := val.(string)
if !ok {
    // handle
}

// Bad — panics if val is not a string
s := val.(string)

Type Switch

Discover the dynamic type of an interface value:

switch v := val.(type) {
case string:
    fmt.Println(v)
case int:
    fmt.Println(v * 2)
case io.Reader:
    io.Copy(os.Stdout, v)
default:
    fmt.Printf("unexpected type %T\
", v)
}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

type Flusher interface {
    Flush() error
}

func writeData(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }
    // Flush only if the writer supports it
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

Use When
Embed You want to promote the full API of the inner type — the outer type "is a" enhanced version
Named field You only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

type Order struct {
    ID        string    `json:"id"         db:"id"`
    UserID    string    `json:"user_id"    db:"user_id"`
    Total     float64   `json:"total"      db:"total"`
    Items     []Item    `json:"items"      db:"-"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    DeletedAt time.Time `json:"-"          db:"deleted_at"`
    Internal  string    `json:"-"          db:"-"`
}
Directive Meaning
json:"name" Field name in JSON output
json:"name,omitempty" Omit field if zero value
json:"-" Always exclude from JSON
json:",string" Encode number/bool as JSON string
db:"column" Database column mapping (sqlx, etc.)
yaml:"name" YAML field name
xml:"name,attr" XML attribute
validate:"required" Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer (s *Server) Use value (s Server)
Method modifies the receiver Receiver is small and immutable
Receiver contains sync.Mutex or similar Receiver is a basic type (int, string)
Receiver is a large struct Method is a read-only accessor
Consistency: if any method uses a pointer, all should Map and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:

// noCopy may be added to structs which must not be copied after first use.
// See https://pkg.go.dev/sync#noCopy
type noCopy struct{}

func (*noCopy) Lock()   {}
func (*noCopy) Unlock() {}

type ConnPool struct {
    noCopy noCopy
    mu     sync.Mutex
    conns  []*Conn
}

go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.

Always pass these structs by pointer:

// Good
func process(pool *ConnPool) { ... }

// Bad — go vet will flag this
func process(pool ConnPool) { ... }

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)
  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns
  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces
  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

Common Mistakes

Mistake Fix
Large interfaces (5+ methods) Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor package Define where consumed
Returning interfaces from constructors Return concrete types
Bare type assertions without comma-ok Always use v, ok := x.(T)
Embedding when you only need a few methods Use a named field and delegate explicitly
Missing field tags on serialized structs Tag all exported fields in marshaled types
Mixing pointer and value receivers on a type Pick one and be consistent
Forgetting compile-time interface check Add var _ Interface = (*Type)(nil)
Using ToString() instead of String() Honor canonical method names
Premature interface with a single implementation Start concrete, extract interface when needed
Nil map/slice in zero value struct Use lazy initialization in methods
Using any for type-safe operations Use generics ([T comparable]) instead
Usage Guidance
This skill is a coherent Go design guide and appears safe from a permissions/credential perspective. It does request the go tool and grants the agent file read/write and the ability to run go/lint/git commands — which is appropriate for editing/validating code but means the agent could modify local source or run code. Only install/use it if you trust the agent to operate on your codebase and you are comfortable with it running the go toolchain in the environment. If you need stricter controls, limit file access or run the agent in a sandboxed environment; otherwise this skill looks benign and aligned with its stated purpose.
Capability Analysis
Type: OpenClaw Skill Name: golang-structs-interfaces Version: 1.1.1 The skill bundle provides idiomatic and high-quality guidance for Go programming, focusing on struct and interface design patterns. It covers standard best practices such as the 'accept interfaces, return structs' principle, lazy initialization for zero values, and the use of noCopy sentinels. No malicious code, data exfiltration attempts, or harmful prompt injection instructions were found in SKILL.md or the evaluation tests.
Capability Assessment
Purpose & Capability
The skill's name and description match the SKILL.md content: Go struct/interface design guidance. Requiring the go binary is reasonable (the agent may compile or run examples), and the allowed tools (edit/read/write, bash with go, lint, git) are proportionate for a coding helper.
Instruction Scope
SKILL.md contains only design guidance and examples; it does not instruct the agent to read unrelated system files, exfiltrate secrets, or call external endpoints. The allowed-tools permit reading and editing code files which is appropriate for a coding assistance skill, but this means the agent could modify local source — expected for this use case.
Install Mechanism
No install spec and no archived downloads are present. This is instruction-only, so nothing is written to disk by an installer step — lowest-risk installation footprint.
Credentials
The skill declares no environment variables, no credentials, and no config paths. That is appropriate for a documentation/style guidance skill and does not request any unrelated secrets or access.
Persistence & Privilege
always:false and no special persistence is requested. The skill is allowed to be invoked autonomously by the agent (disable-model-invocation:false), which is the platform default; there are no indications it modifies other skills or system-wide settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install golang-structs-interfaces
  3. After installation, invoke the skill by name or use /golang-structs-interfaces
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.1.1
- Version bump to 1.1.1. - Added `evals/evals.json` file. - Minor update to metadata: version updated in SKILL.md. No user-facing changes to skill documentation or features.
v0.1.0
golang-structs-interfaces v0.1.0 - Initial release with guidance on Go struct and interface design patterns. - Covers composition, embedding, interface segregation, type assertions, type switches, and dependency injection via interfaces. - Provides practical examples for struct field tags and choosing between pointer vs value receivers. - Includes best-practice advice such as "accept interfaces, return structs", and compile-time interface checks. - Reference standard library interface patterns and usage.
Metadata
Slug golang-structs-interfaces
Version 1.1.1
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 2
Frequently Asked Questions

What is Golang Structs Interfaces?

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfa... It is an AI Agent Skill for Claude Code / OpenClaw, with 181 downloads so far.

How do I install Golang Structs Interfaces?

Run "/install golang-structs-interfaces" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Golang Structs Interfaces free?

Yes, Golang Structs Interfaces is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Golang Structs Interfaces support?

Golang Structs Interfaces is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Golang Structs Interfaces?

It is built and maintained by Samuel Berthe (@samber); the current version is v1.1.1.

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