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mike007jd

Game Build Strategy

by mike007jd · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install game-build-strategy
Description
Decide the AI-native development mode, quality target, task granularity, and refactor policy based on project state and user intent. This skill prevents both...
README (SKILL.md)

Game Build Strategy

Goal

Choose the right build strategy for the project. Write docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.

Use:

  • ./shared/reference/development-modes.md
  • ./shared/reference/quality-targets.md
  • ./shared/templates/build-strategy.md
  • ./shared/templates/quality-target.md

Development modes

  • yolo-super
  • guided-build
  • refactor-open
  • surgical-live

Quality targets

  • first-playable
  • polished-prototype
  • production-feature
  • live-patch

Selection rules

  • greenfield + narrow mechanic spike -> yolo-super + first-playable
  • greenfield + serious showcase build -> usually yolo-super or guided-build + polished-prototype
  • existing product-facing feature work -> usually guided-build or refactor-open + production-feature
  • shipped or live-risky -> surgical-live + live-patch

Planning policy

Match task size to the mode:

  • aggressive modes can use large coherent implementation chunks
  • production-feature work can use medium coherent chunks
  • live work should use smaller changes with tighter verification

Guardrail

Do not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products.

Usage Guidance
This skill is an instruction-only helper that reads bundled templates and writes two markdown files into docs/game-studio. It does not request credentials or install code, but it does expect file read/write access—so only enable it for projects where you trust the agent to create or modify repository files. Review any generated docs before committing them to source control. If you prefer an agent that cannot write files automatically, run the skill in a read-only mode (have it produce content in the chat and paste or save manually).
Capability Analysis
Type: OpenClaw Skill Name: game-build-strategy Version: 1.0.0 The skill bundle 'game-build-strategy' is a collection of Markdown instructions and templates designed to help an AI agent determine development strategies for game projects. It contains no executable code, network requests, or attempts to access sensitive system data. The instructions in SKILL.md and the reference files (e.g., development-modes.md) are focused entirely on project management logic and documentation generation, with explicit guardrails to prevent reckless changes to live products.
Capability Assessment
Purpose & Capability
Name/description ask for a build strategy writer; the bundle only contains templates and references and asks the agent to write docs under docs/game-studio—these are coherent and proportionate to the stated purpose.
Instruction Scope
SKILL.md instructs the agent to read packaged shared/ references and write two markdown files (build-strategy and quality-target). This stays within the declared purpose. It does note that best results require file read/write access, which aligns with the instruction to write docs.
Install Mechanism
No install spec and no code files—instruction-only. Nothing is downloaded or executed, so there is low install risk.
Credentials
The skill declares no required environment variables, no credentials, and no config paths. That is proportionate to its simple doc-generation role.
Persistence & Privilege
always is false and the skill does not request elevated or persistent platform privileges. It does not modify other skills or system settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-build-strategy
  3. After installation, invoke the skill by name or use /game-build-strategy
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of the game-build-strategy skill. - Guides AI-native development mode, quality target, task granularity, and refactor policy based on project needs and user intent. - Helps prevent both over-cautious iteration and reckless rewrites on live products. - Provides selection rules and planning policy for choosing appropriate build and quality targets. - Includes guardrails for balancing speed and caution in different project states.
Metadata
Slug game-build-strategy
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Game Build Strategy?

Decide the AI-native development mode, quality target, task granularity, and refactor policy based on project state and user intent. This skill prevents both... It is an AI Agent Skill for Claude Code / OpenClaw, with 127 downloads so far.

How do I install Game Build Strategy?

Run "/install game-build-strategy" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Build Strategy free?

Yes, Game Build Strategy is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Build Strategy support?

Game Build Strategy is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Build Strategy?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.0.

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