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Video Game Music
by
mhogan2013-9
· GitHub ↗
· v1.0.0
· MIT-0
57
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Active Installs
1
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Install in OpenClaw
/install video-game-music
Description
Turn a 2-minute gameplay recording into 1080p music-enhanced videos just by typing what you need. Whether it's adding video game style background music to ga...
Usage Guidance
This skill appears to do what it says: it uploads videos to nemo's cloud API, requests a session token (NEMO_TOKEN), and renders music-enhanced video exports. Before installing: (1) Confirm you trust the domain mega-api-prod.nemovideo.ai and the publisher — the skill will send your video files and use the provided NEMO_TOKEN to act on your behalf. (2) Prefer short-lived or scoped tokens if possible (anonymous tokens are supported per SKILL.md). (3) Clarify the minor metadata mismatch about ~/.config/nemovideo/ (does the skill expect to read that folder?). (4) Don’t paste long-lived personal credentials unless you control or trust the service; monitor and revoke the token after use if you’re unsure. Overall the skill is internally consistent, but verify the service endpoint and token scope before sending sensitive or private videos.
Capability Analysis
Type: OpenClaw Skill
Name: video-game-music
Version: 1.0.0
The skill bundle provides a functional integration for an AI-powered video editing service hosted at nemovideo.ai. It includes detailed instructions for the agent to handle authentication (via NEMO_TOKEN or an anonymous token endpoint), session management, file uploads, and video rendering. The logic in SKILL.md is consistent with the stated purpose of adding music to gameplay videos and includes security-positive instructions, such as preventing the agent from displaying raw tokens or JSON responses to the user. No indicators of data exfiltration, malicious execution, or harmful prompt injection were identified.
Capability Assessment
Purpose & Capability
The skill claims to add background music and produce rendered MP4s and only asks for a single service credential (NEMO_TOKEN) and API calls to mega-api-prod.nemovideo.ai, which is coherent. Minor inconsistency: the SKILL.md frontmatter lists a config path (~/.config/nemovideo/) while the registry metadata above lists no required config paths; this is likely harmless but worth clarifying.
Instruction Scope
Instructions are narrowly scoped to creating or obtaining a token, opening a session, uploading video files, streaming SSE messages, polling render status, and downloading results. The skill does not instruct reading arbitrary system files or unrelated environment variables. One small vagueness: it asks to 'auto-detect' X-Skill-Platform from the install path (which could require inspecting the agent's runtime/install path); this is a minor, explainable implementation detail but should be clarified.
Install Mechanism
No install spec and no code files — this is instruction-only, so nothing is written to disk or downloaded by the skill itself.
Credentials
Only NEMO_TOKEN is required (declared as primaryEnv), which matches the stated cloud API usage. The SKILL.md frontmatter references a service-specific config path (~/.config/nemovideo/) — access to that path would be reasonable if it stores service config, but the registry lists no required config paths, creating a minor mismatch that should be clarified.
Persistence & Privilege
The skill is not set always:true, does not request system-level persistence or modification of other skills, and is instruction-only. Autonomous invocation is allowed (platform default) but by itself is not a red flag here.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install video-game-music - After installation, invoke the skill by name or use
/video-game-music - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Video Game Music skill v1.0.0
- Initial release: Add video game background music to your gameplay and social content videos using a cloud-based rendering pipeline.
- Supports easy video uploads, music addition by description, and fast 1080p output—no timeline editing or export configuration needed.
- Automatic setup with free 7-day usage token and seamless session management.
- Supports multiple file formats (mp4, mov, avi, webm, etc.; up to 500MB).
- Workflow includes upload, music prompt, preview, and download within 30-90 seconds for short clips.
- Designed for quick, iterative editing and batch processing of multiple gaming videos.
Metadata
Frequently Asked Questions
What is Video Game Music?
Turn a 2-minute gameplay recording into 1080p music-enhanced videos just by typing what you need. Whether it's adding video game style background music to ga... It is an AI Agent Skill for Claude Code / OpenClaw, with 57 downloads so far.
How do I install Video Game Music?
Run "/install video-game-music" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Video Game Music free?
Yes, Video Game Music is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Video Game Music support?
Video Game Music is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Video Game Music?
It is built and maintained by mhogan2013-9 (@mhogan2013-9); the current version is v1.0.0.
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