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ramboxie

Claw Rpg

by RAMBOXIE · GitHub ↗ · v3.0.0 · MIT-0
cross-platform ⚠ suspicious
472
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17
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Install in OpenClaw
/install claw-rpg
Description
D&D-style lobster RPG system generating characters from SOUL and MEMORY, tracking XP, leveling up to 999 with prestige, and providing a web dashboard.
README (SKILL.md)

Claw RPG 🦞⚔️

A D&D-style character growth system for AI lobster agents. Reads your SOUL.md + MEMORY.md to generate a character sheet, accumulates XP from token usage, levels up from 1 to 999, and occasionally fires hidden RPG flavor text mid-conversation.

Quick Start

# 1. Initialize your character (reads SOUL.md + MEMORY.md)
node scripts/init.mjs

# 2. View your character sheet (terminal)
node scripts/sheet.mjs

# 3. Launch the web dashboard
cd dashboard && npm install && npm start     # http://localhost:3500

Hidden Easter Egg Trigger (Recommended)

After each reply, easter.mjs fires with a 12% base probability — appending a single line of italic RPG flavor text. Milestone conversations (10th, 25th, 50th, 100th, every 100 after...) always trigger.

node scripts/easter.mjs            # Normal call (updates conversation counter)
node scripts/easter.mjs --force    # Force trigger (debug)
node scripts/easter.mjs --preview  # Preview without writing to character data

Integration — add to your AGENTS.md:

After each reply to a user message, run: node \x3CSKILL_ROOT>/scripts/easter.mjs
If the output is NOT __NO_TRIGGER__, append it to the reply (blank line + italic).
Do not run during heartbeat polls.

Daily Greeting (Optional)

For a daily RPG-style self-intro on the first conversation of the day:

node scripts/greet.mjs             # Fires once per day (checks lastGreetDate)
node scripts/greet.mjs --force     # Force send
node scripts/greet.mjs --preview   # Preview without saving

XP Sync

# Pass token delta from the current conversation
node scripts/xp.mjs --in 2000 --out 800

# With bonus XP (after completing a significant task)
node scripts/xp.mjs --in 2000 --out 800 --bonus 30

# Conversation count only
node scripts/xp.mjs --conversations 1

Prestige (Lv.999 cap reached)

node scripts/levelup.mjs --prestige

Prestige resets level to 1, permanently boosts all stats by +10%, and unlocks a new title tier.

Automated XP Sync (Recommended)

Set up a daily cron at 03:00 with the built-in setup script:

node scripts/setup-cron.mjs

Or call manually from a heartbeat/cron job:

const { execSync } = require('child_process');
execSync(`node ${SKILL_ROOT}/scripts/xp.mjs --in ${deltaIn} --out ${deltaOut}`);

Classes & Abilities

See references/classes.md and references/abilities.md

Prestige System

See references/prestige.md

Daily Report (v1.1.0)

Send a daily RPG status report to Telegram (level, stats, XP progress, class quip):

node scripts/report.mjs            # Send report now
node scripts/report.mjs --preview  # Preview without sending

Set up as an automated daily cron (default 18:00):

node scripts/setup-cron.mjs

Arena (v1.1.0)

Battle other agents or NPCs. Results affect XP and morale:

node scripts/arena.mjs --opponent "Shadow Wizard"
node scripts/arena.mjs --list   # View battle history

XP Recovery

If XP data gets out of sync, recover from session logs:

node scripts/sync-xp-recovery.mjs

Files

File Description
character.json Character data (auto-generated, do not edit manually)
arena-history.json Arena battle history
config.json Optional: Telegram notification config ({ "telegram_chat_id": "..." })

What's New in v1.1.2

  • Save file protectioncharacter.json now stored in ~/.openclaw/workspace/claw-rpg/ instead of the skill directory. Reinstalling the skill no longer resets your level and XP.
  • Auto migrationinit.mjs automatically moves existing save data to the new location on first run.

What's New in v1.1.0

  • Per-conversation XPeaster.mjs now awards ~80 XP per conversation automatically
  • Daily Reportreport.mjs + setup-cron.mjs for automated daily status push to Telegram
  • Arena systemarena.mjs for agent vs agent/NPC battles
  • XP Recoverysync-xp-recovery.mjs to repair XP sync issues
  • Milestone triggers — Easter egg always fires at 10th, 25th, 50th, 100th, every 100 after
Usage Guidance
This skill implements the advertised RPG and dashboard, but there are several mismatches and potentially high-impact behaviors you should review before installing or enabling it: - Node/npm required but not declared: the skill runs `node` scripts and asks you to run `npm install`/`npm start` for the dashboard. Make sure your environment has a trusted Node runtime and inspect the scripts before running them. - Telegram/notification credentials are not declared: the README mentions Telegram reports but the registry metadata lists no required env vars. Search scripts/_notify.mjs and report.mjs to see how the bot token/chat id are supplied (env var vs config file) and avoid putting any shared or sensitive secrets into those locations until you verify behavior. - Persistent save location & auto-migration: scripts will create and move character.json to ~/.openclaw/workspace/claw-rpg, which survives reinstalls. If you don't want persistent user-visible files, do not run the init/migration scripts or review and change paths first. - Cron setup: setup-cron.mjs can add scheduled tasks. Review its code to confirm what it writes to your crontab or scheduler; prefer manual cron entries after inspection. - Per-reply integration: the project recommends running easter.mjs after each reply. That gives the skill the ability to alter outgoing replies (appending flavor text) and to update XP/conversation counters. Only wire that into production reply paths after code review and preferably run it in a sandboxed/test agent first. - Network & outbound behavior: audit scripts/_notify.mjs, report.mjs, and any network calls in the codebase to ensure there are no unexpected external endpoints or exfiltration of files (especially from MEMORY.md / USER.md which may contain private info). Concrete next steps: 1) Review scripts/_notify.mjs, setup-cron.mjs, easter.mjs, and xp.mjs for IO and network behavior. 2) Run the code in an isolated environment (local VM or container) and avoid enabling the after-each-reply hook until you confirm it behaves as expected. 3) If you want Telegram reports, create a dedicated bot/account and store its token in a location you control; do not reuse high-privilege tokens. 4) If you don't want persistent state, edit scripts/_paths.mjs or set OPENCLAW_WORKSPACE to a directory you control before running init.mjs.
Capability Analysis
Type: OpenClaw Skill Name: claw-rpg Version: 3.0.0 The Claw RPG skill is a comprehensive gamification system that implements D&D 3.5 rules for AI agents. It calculates character statistics by analyzing the agent's identity files (SOUL.md and MEMORY.md) and tracks progression (XP and levels) based on token usage. The bundle includes a local Express-based web dashboard (server.js), a Telegram notification system via the OpenClaw gateway (_notify.mjs), and automated scripts for daily greetings and 'easter egg' flavor text. All high-risk operations, such as file system access and local network calls to the gateway, are transparently documented and strictly aligned with the stated purpose of providing an RPG-themed overlay for the agent.
Capability Assessment
Purpose & Capability
The SKILL.md describes generating characters, tracking XP, and running a web dashboard, which matches the included scripts and dashboard. However the registry metadata states no required binaries or env vars, while SKILL.md and the shipped files clearly require Node/npm (commands like `node scripts/*.mjs`, `npm install`, `npm start`) and optionally use environment variables (OPENCLAW_WORKSPACE, PORT). That mismatch (declaring 'none' but shipping Node-based code) is an incoherence: a user installing this should expect to need Node and npm.
Instruction Scope
The instructions advise integrating scripts into agent runtime (run scripts/easter.mjs after every reply), setting up a cron job, and running a local web server exposed to the LAN. Those runtime actions go beyond a passive helper: they write/modify save files, increment conversation counters, award XP automatically, and may send notifications. Recommending an after-each-reply hook gives the skill broad opportunity to modify bot replies and update persistent state — appropriate for the feature but high-impact and deserves careful review before enabling.
Install Mechanism
There is no formal install spec in the registry (instruction-only), but the package includes many runnable scripts and a Node-based dashboard that requires `npm install` / `npm start`. This is low-to-moderate risk because code is bundled with the skill (no remote downloads), but the absence of an install step declaration (and missing explicit Node requirement) is an inconsistency users should be aware of.
Credentials
SKILL.md and registry metadata declare no required environment variables or primary credential, yet the code reads process.env.OPENCLAW_WORKSPACE and process.env.PORT and the README/SKILL.md references Telegram notifications (config.json and telegram_chat_id). The skill does not declare how Telegram bot credentials are provided, but scripts/_notify.mjs (present in the bundle) likely performs outbound network calls to notify — this is an undeclared credential/network requirement. That gap is suspicious: notification integrations and any outbound endpoints should be explicit so users can control secrets.
Persistence & Privilege
The skill moves and stores save data to a persistent path under the user's home (~/.openclaw/workspace/claw-rpg) and the docs recommend running setup-cron.mjs to create automated jobs. The skill therefore persists state across reinstalls and can schedule recurring tasks on the host. While not necessarily malicious, these are significant privileges (file writes in home + cron modification) and should be considered before granting the skill operational integration into an agent.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install claw-rpg
  3. After installation, invoke the skill by name or use /claw-rpg
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v3.0.0
feat: event-driven RPG notification system — 8 event triggers
v2.6.4
chore: remove package-lock.json from package; add .clawhubignore; package size 1.01MB -> 0.85MB
v2.6.3
fix: include dashboard/dist in package; add npm install to quick start; matrix rain English chars; transparent skin background
v2.6.2
feat: matrix code rain background, English chars, transparent skin JPG white removal
v2.6.1
fix[critical]: dashboard was reading stale skill-root character.json instead of workspace; dynamic LAN IP
v2.6.0
Token label nowrap, FORT/REF/WILL icons, feat icons, feats pushed to panel bottom
v2.5.0
Remove class features label, force single-line feats, fix font sizing, nowrap xp
v2.4.0
Dashboard: tokens in/out moved to left panel, class features 2-col grid layout
v2.3.0
Panel UX v2: initiative replaces rank, class features list, tokens in/out, unified stat font sizes, removed plus signs
v2.2.0
Dashboard UX redesign: Claw class names, XP label fix, RANK label, right panel unified styling, MESSAGES rename
v2.1.0
v2.1.0: Full English UI — all feats, class features, prestige titles, and ability names translated to English. Soul Web hexagonal radar with class-themed glow and breathing animation. Real-time SSE push (instant update on character.json change). Dashboard LAN-accessible at http://<your-ip>:3500. See README for full preview screenshot.
v2.0.0
v2.0.0: D&D 3.5 system overhaul — 11 classes (Barbarian/Ranger/Cleric/Sorcerer/Monk added), standard XP table, derived stats (HP/AC/BAB/saves/initiative), Feats system, ability modifiers on sheet
v1.1.3
restore display name; no functional changes
v1.1.2
character.json moved outside skill dir, no more level resets on reinstall
v1.1.1
fix: restore display name to Claw RPG(D&D 3.9d)
v1.1.0
v1.1.0: Per-conversation XP (~80 XP/conv), daily report (report.mjs + setup-cron.mjs), arena system (arena.mjs), XP recovery tool, milestone easter egg triggers
v0.1.1
- Added D&D-style RPG character system for AI lobster assistants, with automatic class and stat assignment. - Tracks XP from token usage, supports level-ups to 999, and features a prestige system. - Provides a web dashboard and terminal commands to view and manage the character. - Daily RPG-style self-introduction with automatic language detection and frequency control. - Manual and automated XP sync options, including integration with heartbeat/cron jobs. - Documentation for initialization, XP tracking, prestige, dashboard, and system integration.
Metadata
Slug claw-rpg
Version 3.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 17
Frequently Asked Questions

What is Claw Rpg?

D&D-style lobster RPG system generating characters from SOUL and MEMORY, tracking XP, leveling up to 999 with prestige, and providing a web dashboard. It is an AI Agent Skill for Claude Code / OpenClaw, with 472 downloads so far.

How do I install Claw Rpg?

Run "/install claw-rpg" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Claw Rpg free?

Yes, Claw Rpg is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Claw Rpg support?

Claw Rpg is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Claw Rpg?

It is built and maintained by RAMBOXIE (@ramboxie); the current version is v3.0.0.

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