Agent Subagents UI
/install agent-subagents-ui
Agent Subagents UI
Build and maintain the Subagents tab inside the OpenClaw Agents page.
Scope
Use this skill for:
- adding or refining the Subagents tab under Agents
- exposing editable subagent model settings in Control UI
- wiring subagent settings into the existing config form/save path
- keeping the UI honest about what is configurable per-agent vs shared defaults
- documenting runtime precedence for subagent model selection
Core design
Keep the feature aligned with the real runtime behavior.
Subagent model precedence is:
agent.subagents.modelagents.defaults.subagents.model- target agent primary model
- runtime fallback default
Do not invent backend schema that does not exist.
If the current schema only supports a single subagents.model selection and shared concurrency limits, surface that clearly in the UI.
UI pattern
Add Subagents as an Agents-page panel beside:
- Overview
- Files
- Tools
- Skills
- Channels
- Cron
Recommended panel layout:
- Agent overrides
- subagent model
- subagent fallback models
- subagent thinking level
- Shared subagent defaults
- default subagent model
- default fallback models
- default thinking level
maxConcurrentmaxSpawnDepthmaxChildrenPerAgent
- include a short precedence note explaining which value wins
Config wiring rules
Prefer the existing config editing path. Do not create a disconnected store.
Edit through the same config-form/save flow already used by the Agents UI:
agents.list[i].subagents.modelagents.list[i].subagents.thinkingagents.defaults.subagents.modelagents.defaults.subagents.thinkingagents.defaults.subagents.maxConcurrentagents.defaults.subagents.maxSpawnDepthagents.defaults.subagents.maxChildrenPerAgent
If fallback models are represented as part of the existing model object shape, reuse that shape instead of inventing a new field.
Implementation checklist
- Add/update
ui/src/ui/views/agents-panel-subagents.ts - Wire
"subagents"throughui/src/ui/views/agents.ts - Add required state/type wiring in
ui/src/ui/app.tsandui/src/ui/app-view-state.ts - Wire change handlers in
ui/src/ui/app-render.ts - Add/update focused UI tests
- Build the UI and run the targeted test file
Validation
Prefer these checks after changes:
cd ~/openclaw
pnpm --dir ui exec vitest run --config vitest.config.ts src/ui/views/agents.test.ts
pnpm --dir ui build
If repo-wide typecheck is already noisy, do not claim unrelated errors belong to this feature.
References
Read these before editing:
references/file-map.mdreferences/runtime-precedence.md
For the concrete implementation that originally shipped this feature, read:
references/implementation-notes.txtreferences/agents-panel-subagents.ts.txtreferences/agents.ts.txtreferences/app.ts.txtreferences/app-view-state.ts.txtreferences/app-render.subagents.txtreferences/agents.test.ts.txt
Use those files as the exact reference implementation when recreating or porting the feature to another OpenClaw tree.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install agent-subagents-ui - After installation, invoke the skill by name or use
/agent-subagents-ui - Provide required inputs per the skill's parameter spec and get structured output
What is Agent Subagents UI?
Add, extend, fix, or document the Subagents panel inside the OpenClaw Control UI Agents page. Use when implementing an Agents-page Subagents tab, wiring edit... It is an AI Agent Skill for Claude Code / OpenClaw, with 165 downloads so far.
How do I install Agent Subagents UI?
Run "/install agent-subagents-ui" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Agent Subagents UI free?
Yes, Agent Subagents UI is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Agent Subagents UI support?
Agent Subagents UI is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Agent Subagents UI?
It is built and maintained by maverick-software (@maverick-software); the current version is v1.1.0.